RoboPrime - Group
2026-02-28 18:02 Diff

RoboPrime - Group

Basic Robotics Course for Kids (Grades 1 to 2)

4.74/5 (4,860 Ratings)

60 Live Group Sessions

$1275

$1148

Price/Class $19.13

$1275

$1148

Program Overview

Group sessions

Learn Robotics with your peers

Teacher-led sessions

Real-time interaction and feedback with a dedicated teacher

60 minutes per session

Deep-dive into topics with focused 60-minute sessions

4-8 age group

Tailored for curious learners in the 4-8 age group

What’s Included

60 Interactive lessons

Built to engage

English

language instruction

Lifetime access

to course materials

Certificate

is awarded upon completion

Activity Overview

Grades 1 to 2

Beginner

Champs build advanced robot models, explore gears, levers and motion systems, understand basic electronics, and program robots to complete challenges. They participate in creative build-and-test activities and mini competitions that develop logic, confidence and innovation.

Learning Goals

  • Understand simple mechanical concepts such as gears, wheels, axles and motion transfer.
  • Build robots using motors, sensors and mechanical components.
  • Use block-based coding to create sequences, loops and movement patterns.
  • Develop problem-solving, creativity and teamwork through guided robotics challenges.

Lessons

Pre-Kit Module

Welcome to Robotics

This session introduces students to Robotics & makes them understand how hardware & software can be connected. This is accomplished with the help of a maze game. (Involves Teacher's kit).

Ping-Pong

In this session, we are making a ping-pong game on pictoblox, wherein the paddle can be controlled with tactile buttons. (Involves Teacher's kit).

Tom and Jerry

In this session, we are making the student recall well all the coding fundamentals. This will be accomplished by making a tom & jerry chasing game.(Involves Teacher's kit).

Jugaad Jack

I'm a RoboCHAMP

This is the Very First class to the journey of Jugaad jack, Today we will be Basics of Energy and Battery and charges..While making a custom Badge for children.

I Got a Fan

This Session will revolve around Learning Basics of Motor & building a fan using the setup.

Make Your own Colour

Design your Colour Magic show Learning About Colour theory & combination

LED Propeller

Curate your lighting patterns with a simple moving platform

Gadget Genius

Introdution to Microbit

The aim of this activity is to introduce students to the microbit & essential fundamentals of coding. Students will also understand how hardware & software work together

Animated Animals

The aim of this activity is to introduce students concept of loops in coding & applying it to make animated patterns on micro:bit LED matrix.

Music & Melody

The aim of this activity is to introduce the concept of conditions in coding. Also, the student learns about touch sensors & makes a mini guitar.

Graphical Dice

The aim of this activity is to introduce the concept of variables in coding. This session helps the students to apply the concepts of variables, nested conditions & logical operators to build a graphical dice.

Electronics Elite

Make your own torch

Learn about how to build your first with circuit with LED

LED on its Adventure

Learn about how to build Traffic controller

Sound machine

Learn about how to Control the loudness of Buzzer

Build Fan regulator

Learn about how to build a Fan circuit with speed control

Mechanics Maverick

Force

This session will introduce students to the fundamental concept of force and its role in causing changes in motion. Students will learn about different types of forces, such as push and pull force and how they interact with objects in their environment.

Motion

This session introduces students to the concept of motion, encompassing various types such as linear, circular, and periodic motion. Real-life examples of motion will be explored to enhance understanding.

Wheel & Axle

In this session, students will discover the wheel and axle, a simple machine streamlining object movement. They'll engage in hands-on activities to understand its principles and real-world applications.

Lever

In this session, students will delve into the lever, a fundamental simple machine. They will explore the mechanics of levers, their diverse applications, and their significance in everyday tools and machinery.

Certificate

Young Innovation Thinker

This Certificate of Achievement will be awarded on completion of Jugaad Jack Module with high scores. All participants will be eligible for a Certificate of Participation.

Robotics

Yound Gadget Innovator

This Certificate of Achievement will be awarded on completion of Gadget Genius Module with high scores. All participants will be eligible for a Certificate of Participation.

Gadget Genius

Young Electronics Builder

This Certificate of Achievement will be awarded on completion of Electronics Elite Module with high scores. All participants will be eligible for a Certificate of Participation.

Electronics Elite

Young Mechanical Builder

This Certificate of Achievement will be awarded on completion of Mechanics Maverick Module with high scores. All participants will be eligible for a Certificate of Participation.

Mechanics Maverick

Parental Guidance

This program is best suited for kids aged 4 years and above. Younger kids will need significant adult assistance as coders are required to manage technical issues that may arise during class.

Ratings & Reviews

GR

The Coding course was fantastic! I loved exploring the basics of coding through fun apps and games. My favorite project was building a simple app, which helped me develop real-world problem-solving skills.The Coding cour...read more

19 Mar, 2025

SN

I was amazed at how much my son learned in the Coding program. He enjoyed building real-world apps and creating games, which really boosted his confidence in technology.

19 Aug, 2024

JD

This Coding course opened my eyes to the world of programming! I loved the interactive games and the projects were fun—especially working on game development!

10 Jul, 2024

KT

I really enjoyed the Coding Fundamentals program. The classes helped me learn the basics of coding while creating apps. It was a great hands-on experience!

26 Jan, 2023

FA

My daughter loved the Coding program! She found exploring the basics of coding through interactive projects exciting and it really helped her think critically.

01 Jul, 2023

EJ

The Coding course was awesome! I loved building interactive games and using beginner-friendly tools to create my own app. It was a lot of fun!

25 Apr, 2024

MS

I had a blast in the Coding class! The interactive activities allowed me to develop my programming skills and I enjoyed learning through projects.

14 Jul, 2023

AB

Coding was so much fun! I loved creating my own games and the projects helped me understand programming better. It truly boosted my creativity!

05 Jan, 2023

JW

I was thrilled with the Coding course my son took. He gained foundational knowledge in programming and developed real-world problem-solving skills through the interactive projects.

02 Apr, 2023

RP

The Codingprogram was great! I loved learning about app development and the interactive games really made the concepts stick.

14 Feb, 2023

60

Group Classes

$1148 per course

Live video meetings

Ages

60 min

Frequently Asked Questions

BrightCHAMPS strictly follows Children’s Online Privacy Protection Act (COPPA) guidelines. We do not collect more data than necessary. Our systems and staff are trained to ensure a safe and private learning space.

While there’s no mandatory homework, we do encourage optional practice tasks, projects or games that reinforce class concepts which help your child apply their learning in a fun and engaging way.

All our programs and courses are designed for children aged 6-16 years, with structured learning paths tailored to their age and skill level. We recommend at least two sessions (1 hour each) per week for the best learning experience for this age group.

No prior experience is required for any of our programs. Our curriculum is designed to accommodate both beginners and advanced learners, with structured lesson plans.

A basic laptop or desktop with internet access is perfect. Classes typically run on Zoom. We’ll guide you with any other platform setup instructions (if required) before the course begins!

We offer flexible scheduling of classes. You can reschedule or cancel classes 12 hours before the session based on availability and learning preferences through the Student Dashboard.

To ensure student privacy, we do not provide recordings. However, detailed class notes, projects and activities are shared after each session for kids to revise at their own pace.

Through our partnership with Harvard Business Publishing Education, we integrate Harvard ManageMentor® courses into our curriculum, providing kids with interactive online access.

Our classes are conducted live on BrightCHAMPS' platform, where students engage with teachers in real time. We offer one-on-one sessions to ensure every student gets personalized attention and learning experience.