HTML Diff
0 added 0 removed
Original 2026-01-01
Modified 2026-03-09
1 <ul><li>script.js</li>
1 <ul><li>script.js</li>
2 </ul><p>JavaScript</p>
2 </ul><p>JavaScript</p>
3 <p>var gameRules = { diceNumber: 2, maxAttempts: 3 }; var firstCat = { name: 'Muffin', points: 0 }; var secondCat = { name: 'Rudolph', points: 0 }; var cats = [firstCat, secondCat]; var runGame = function (rules, players) { for (var currentAttempt = 1; currentAttempt &lt;= rules.maxAttempts; currentAttempt++) { for (var i = 0; i &lt; players.length; i++) { var throwResult = muffin.throwDice(rules.diceNumber, rules.diceNumber * 6); players[i].points += throwResult; console.log(players[i].name + ' rolled ' + players[i].points); } } return players; }; var getWinners = function (players) { var winners = []; var max = players[0]; for (var i = 0; i &lt; players.length; i++) { var currentPlayer = players[i]; if (currentPlayer.points &gt; max.points) { max = currentPlayer; winners = [max]; } else if (currentPlayer.points === max.points) { winners.push(currentPlayer); } } return winners; }; cats = runGame(gameRules, cats); console.log(cats); var tops = getWinners(cats); console.log(tops);</p>
3 <p>var gameRules = { diceNumber: 2, maxAttempts: 3 }; var firstCat = { name: 'Muffin', points: 0 }; var secondCat = { name: 'Rudolph', points: 0 }; var cats = [firstCat, secondCat]; var runGame = function (rules, players) { for (var currentAttempt = 1; currentAttempt &lt;= rules.maxAttempts; currentAttempt++) { for (var i = 0; i &lt; players.length; i++) { var throwResult = muffin.throwDice(rules.diceNumber, rules.diceNumber * 6); players[i].points += throwResult; console.log(players[i].name + ' rolled ' + players[i].points); } } return players; }; var getWinners = function (players) { var winners = []; var max = players[0]; for (var i = 0; i &lt; players.length; i++) { var currentPlayer = players[i]; if (currentPlayer.points &gt; max.points) { max = currentPlayer; winners = [max]; } else if (currentPlayer.points === max.points) { winners.push(currentPlayer); } } return winners; }; cats = runGame(gameRules, cats); console.log(cats); var tops = getWinners(cats); console.log(tops);</p>
4 <p>Thanks! We’ll fix everything at once!</p>
4 <p>Thanks! We’ll fix everything at once!</p>
5 <h2>Result</h2>
5 <h2>Result</h2>
6 <ol><li>After the getWinners function, declare a function printWinners with parameters players and winners.</li>
6 <ol><li>After the getWinners function, declare a function printWinners with parameters players and winners.</li>
7 <li>At the end of the program, call printWinners with arguments cats and tops.</li>
7 <li>At the end of the program, call printWinners with arguments cats and tops.</li>
8 <li>Inside the printWinners function, add a check for equality of lengths of arrays players and winners.</li>
8 <li>Inside the printWinners function, add a check for equality of lengths of arrays players and winners.</li>
9 <li>If the condition is fulfilled, log 'All cats rock!' in the console.</li>
9 <li>If the condition is fulfilled, log 'All cats rock!' in the console.</li>
10 </ol>
10 </ol>