Lesson notes
A determenistic function always returns the same value for a particular input (arguments).
surfaceAreaCalculator is a deterministic function.
A nondeterministic function will not always return the same value for a particular input.
A function that returns current weather for a location is nondeterministic: weather is always changing, so we can't be sure what answer the function will give.
Another example is a random number generator:
Side effects: how a function changes the outside world.
surfaceAreaCalculator doesn't have any side effects. It doesn't change anything outside its boundaries.
console.log function has a side effect: it prints something onto the screen.
Another example:
Function f changes the value of a global variable a. This variable is in the outside world from the function's point of view, and function f changes it. So, f has side effects.
oth f and console.log have side-effects, but they are deterministic. f always returns true, and console.log always returns undefined.
The things functions return have nothing to do with the way they affect the outside world.
Fewer side effects a function has — the better.
When a function has no side effects and is deterministic — we call it a "pure" function. Pure functions are:
- easier to read
- easier to debug
- easier to test
- the order they are called in doesn't matter
- easy to make them work in parallel (simultaneously)
Pure functions don't care about time. Non-determinism and side effects add the notion of time. If a function depends on something that might or might not happen and changes something outside its walls, then it suddenly becomes dependent on time.
Optional reading
Optional watching
Lesson transcript
You have created plenty of functions already, and most of them work like this: take some arguments, calculate something using the arguments, return the answer. Your functions, even those that use other functions, are nice in this way: they are predictable, stable. For example, the surface area function you made in the beginning: give it a number and it will return a number. Give the same number again — you'll get the same result. In fact, no matter how many times you're going to repeat the call, you'll get the same result for the same input.
While calculating the return value, this function doesn't take into account anything else, only the argument. It doesn't care what time it is, what weather it is, what other functions are working in the program, what values are there in some variables outside. Functions like this are called deterministic.
This word comes from physics and philosophy. A detirministic system is something that produces the same output from a given starting condition. Some philosophical theories explore the idea that reality follows a predetermined path, and everything happens the way it happens because it couldn't happen otherwise. There is no free will, and you were destined to watch this video today.
Anyway, let's back up. In the context of programming, a deterministic function is a function which will always produce the same output for a particular input.
You might be wondering how else a function can behave. Well, a non-deterministic function is not easily predictable, and its output depends on something else.
For example, think of a function that takes a zip code and returns the current weather. It's probably connecting to a weather server via internet and gives different answers at different times, because, well, the weather changes.
An even simpler example would be a random number generator. Usually, any programming language has some built-in way to generate random numbers. In JavaScript it looks like this:
As you see, every time you call it with the same arguments (in this case — no arguments at all) — the output is new. This function is non-deterministic, but that's the whole point. A random number generator should give you different numbers by definition, even though the calls look the same.
Deterministic functions are better in many ways, but not all functions can be deterministic, and that's okay. A good rule of thumb is — if a function can be deterministic, then it should be.
Deterministic functions are predictable, less fragile and they are easier to think about. Using them is easier too, constructing complex structures and programs.
Since deterministic functions always produce the same output for the same input, they can be optimized: they can remember the output for a certain input, and the next time this input comes in — just return the remembered value instead of doing the whole computation over again. This is guaranteed to be okay if the function is deterministic.
We have to touch one more idea before talking about the most beautiful and nice type of functions. There is a notion of side effects: how a function changes the outside world.
That example above — surfaceAreaCalculator function — doesn't have any side effects. It doesn't change anything outside its boundaries.
Your good friend console.log function has a side effect: it prints something onto the screen. This screen thing is definitely outside the function, it's the computer, the world where the function lives.
Or, consider the following code:
Function f changes the value of a global variable a. This variable is in the outside world from the function's point of view, and function f changes it. So, f has side effects.
Again, this is not bad, after all, a program without side effects will not be useful. We want our programs to do something, to somehow change the world — show something on the screen, make a noise, send an email, etc. But it's possible to minimize side effects in your functions and programs, and it's a good idea, really.
While both f and console.log have side-effects, they are deterministic. f always returns true, and console.log always returns undefined. The things functions return have nothing to do with the way they affect the outside world.
Do not confuse printing and returning. Printing onto the screen is just an action, this is what console.log does. But it also returns a value — it always returns undefined.
If f returned the value of a instead of true, then it would be a non-deterministic function with side effects:
You can never be sure about what value f will return until you know something else. It depends on some outside factor, namely, the current value of a.
Fewer side effects a function has — the better.
When a function has no side effects and is deterministic — we call it a "pure" function. It's so predictable, clean and transparent. In this way, pure functions are close to the functions in math. x square will always give the same result for the same value of x, and computing square of x doesn't change x itself.
Everything about pure functions screams "easier": they are easier to read, easier to debug, easier to test. Pure functions in a system do not depend on anything else by definition, so the order they are called in doesn't matter. This means it's easy to make them work in parallel, for example, simultaneously on different processors or even different computers.
Pure functions live in a timeless realm. The whole notion of time, of actions happening in some order, doesn't apply to pure functions. They don't care about time. When you look at pure functions, read the code, debug, test or use just them — you don't have to think about time, about what happened before and will happen after. This is liberating, and all the "easier" things about pure functions are consequences of this fact.
Non-determinism and side effects add the notion of time. If your function depends on something that might or might not happen and changes something outside its walls, then it suddenly becomes dependent on time. It now matters when in time does this function call happen. It becomes harder to think and test and work, because you have an additional dimension to consider.
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","creator":{"public_name":"","id":4370,"is_tutor":false},"comments":[{"creator":{"public_name":"","id":4370,"is_tutor":false},"id":12530,"body":"Great course, Rakhim! So pity it's finished.","topic_id":6821},{"creator":{"public_name":"","id":4370,"is_tutor":false},"id":12528,"body":"right question is only one: \"Select the incorrect statements\"","topic_id":6821},{"creator":{"public_name":"R. D.","id":3,"is_tutor":false},"id":12529,"body":"Poor phrasing, my bad. Fixed now. Thanks!","topic_id":6821},{"creator":{"public_name":"R. D.","id":3,"is_tutor":false},"id":12531,"body":"Thank you! \n\nNo worries, new courses are coming soon! The plan is to produce the whole stack of courses, gradually moving up the ladder of skills. ","topic_id":6821}],"communitable":{"parent_entity_name":null,"parent_entity_url":null,"entity_name":"Pure functions and side effects","entity_url":null,"active":true}},{"id":8348,"title":"Help me, please. I don;t understand my mistake.\nThe Output said so amasing thing:\n` FAIL __tests__/solution.test.js\n ● solution\n\n expect(received).toBe(expected)\n \n Expected value to be (using ===):\n \"Hello, World!\"\n Received:\n \", !\"\n \n at Object.<anonymous>.test (__tests__/solution.test.js:4:79)\n\n ✕ solution (6ms)\n\nTest Suites: 1 failed, 1 total\nTests: 1 failed, 1 total`\n\nMy code is:\n\n```import * as strings from './strings';\n\n// BEGIN (write your solution here)\nconst solution = (str) => {\n let result = '';\n for (let i = 0; i < strings.length(str); i += 1) {\n if (strings.toUpperCase(str[i]) === str[i]) {\n result = result + str[i];\n }\n }\n\n return String(result);\n};\nexport default solution;\n// END\n```\nWhat's wrong with letters?\nAs for me, the cause lies in the\n```\nif (strings.toUpperCase(str[i]) === str[i]) {\n result = result + str[i];\n }\n```","plain_title":"Help me, please. I don;t understand my mistake. The Output said so amasing thing: ` FAIL tests/solution.test.js ● solution expect(received).toBe(expected) Expected value to be (using ===): \"Hello, World!\" Received: \", !\" at Object.<anonymous>.test (__tests__/solution.test.js:4:79) ✕ solution (6ms) Test Suites: 1 failed, 1 total Tests: 1 failed, 1 total` My code is: ```import * as strings from './strings'; // BEGIN (write your solution here) const solution = (str) => { let result = ''; for (let i = 0; i < strings.length(str); i += 1) { if (strings.toUpperCase(str[i]) === str[i]) { result = result + str[i]; } } return String(result); }; export default solution; // END What's wrong with letters? As for me, the cause lies in the if (strings.toUpperCase(str[i]) === str[i]) { result = result + str[i]; } ``` ","creator":{"public_name":"Инна Панченко","id":132500,"is_tutor":false},"comments":[{"creator":{"public_name":"Ivan Gagarinov","id":75907,"is_tutor":true},"id":149864,"body":"**Inna Panchenko**, Good afternoon! We're sorry we didn't respond in time. During this time, we have an up-to-date course https://hexlet.io/courses/js-basics. You can try to pass it. If you have any questions with the exercises, you can save your solution and drop the link.","topic_id":8348}],"communitable":{"parent_entity_name":null,"parent_entity_url":null,"entity_name":"Pure functions and side effects","entity_url":null,"active":true}}],"lesson":{"exercise":{"id":1713,"slug":"intro_to_programming_pure_exercise","name":null,"state":"active","kind":"exercise","language":"javascript","locale":"en","has_web_view":false,"has_test_view":false,"reviewable":true,"readme":"## solution.js\n\nImplement and export as default a function that takes a string argument and returns a string with each word capitalized.\n\n```javascript\nsolution('hello, world!'); // Hello, World!\nsolution('this is going to be good'); // This Is Going To Be Good\n```\n\n### Hints\n\n* String's length: `length(str)`.\n* Capitalize a string (or a character): `toUpperCase(str)`.\n","prepared_readme":"## solution.js\n\nImplement and export as default a function that takes a string argument and returns a string with each word capitalized.\n\n```javascript\nsolution('hello, world!'); // Hello, World!\nsolution('this is going to be good'); // This Is Going To Be Good\n```\n\n### Hints\n\n* String's length: `length(str)`.\n* Capitalize a string (or a character): `toUpperCase(str)`.\n","has_solution":true,"entity_name":"Pure functions and side effects"},"units":[{"id":1778,"name":"theory","url":"/courses/intro_to_programming/lessons/pure/theory_unit"},{"id":2485,"name":"quiz","url":"/courses/intro_to_programming/lessons/pure/quiz_unit"},{"id":5996,"name":"exercise","url":"/courses/intro_to_programming/lessons/pure/exercise_unit"}],"links":[],"ordered_units":[{"id":1778,"name":"theory","url":"/courses/intro_to_programming/lessons/pure/theory_unit"},{"id":2485,"name":"quiz","url":"/courses/intro_to_programming/lessons/pure/quiz_unit"},{"id":5996,"name":"exercise","url":"/courses/intro_to_programming/lessons/pure/exercise_unit"}],"id":862,"slug":"pure","state":"approved","name":"Pure functions and side effects","course_order":280,"goal":"Explore the idea of determinism, side effects, and purity in functions. Get to know the beauty of pure functions.","self_study":null,"theory_video_provider":"youtube","theory_video_uid":"dZ41D6LDSBg","theory":"## Lesson notes\n\nA **determenistic function** always returns the same value for a particular input (arguments).\n\n```javascript\nconst surfaceAreaCalculator = (radius) => {\n return 4 * 3.14 * square(radius);\n}\n```\n\n`surfaceAreaCalculator` is a deterministic function.\n\nA **nondeterministic function** will *not* always return the same value for a particular input.\n\nA function that returns current weather for a location is **nondeterministic**: weather is always changing, so we can't be sure what answer the function will give.\n\nAnother example is a random number generator:\n\n```javascript\nMath.random(); // 0.6822304980945362\nMath.random(); // 0.34656303876811245\nMath.random(); // 0.44983037125501646\n```\n\n**Side effects**: how a function changes the outside world.\n\n`surfaceAreaCalculator` doesn't have any side effects. It doesn't change anything outside its boundaries.\n\n`console.log` function has a side effect: it prints something onto the screen.\n\nAnother example:\n\n```javascript\nlet a = 0;\n\nconst f = () => {\n a = a + 1;\n return true;\n}\n\nf();\n```\n\nFunction `f` changes the value of a global variable `a`. This variable is in the outside world from the function's point of view, and function `f` changes it. So, `f` has side effects.\n\noth `f` and `console.log` have side-effects, but they are deterministic. `f` always returns `true`, and `console.log` always returns `undefined`. \n\nThe things functions return have nothing to do with the way they affect the outside world.\n\n```javascript\nconsole.log(\"Hello!\"); // prints \"Hello!\", but returns undefined\n```\n\n**Fewer side effects a function has — the better.**\n\nWhen a function has no side effects and is deterministic — we call it a \"**pure**\" function. Pure functions are:\n\n- easier to read\n- easier to debug\n- easier to test\n- the order they are called in doesn't matter\n- easy to make them work in parallel (simultaneously)\n\nPure functions don't care about time. Non-determinism and side effects add the notion of time. If a function depends on something that might or might not happen and changes something outside its walls, then it suddenly becomes dependent on time.\n\n## Optional reading\n\n- [Master the JavaScript Interview: What is a Pure Function?](https://medium.com/javascript-scene/master-the-javascript-interview-what-is-a-pure-function-d1c076bec976#.f0ylwguj9)\n- [Pure function / Wikipedia](https://en.wikipedia.org/wiki/Pure_function)\n\n## Optional watching\n\n- [Pure Functions](https://vimeo.com/160326750)\n\n## Lesson transcript\n\nYou have created plenty of functions already, and most of them work like this: take some arguments, calculate something using the arguments, return the answer. Your functions, even those that use other functions, are nice in this way: they are predictable, stable. For example, the surface area function you made in the beginning: give it a number and it will return a number. Give the same number again — you'll get the same result. In fact, no matter how many times you're going to repeat the call, you'll get the same result for the same input.\n\nWhile calculating the return value, this function doesn't take into account anything else, only the argument. It doesn't care what time it is, what weather it is, what other functions are working in the program, what values are there in some variables outside. Functions like this are called deterministic.\n\nThis word comes from physics and philosophy. A detirministic system is something that produces the same output from a given starting condition. Some philosophical theories explore the idea that reality follows a predetermined path, and everything happens the way it happens because it couldn't happen otherwise. There is no free will, and you were destined to watch this video today.\n\nAnyway, let's back up. In the context of programming, a deterministic function is a function which will always produce the same output for a particular input.\n\n```javascript\nconst surfaceAreaCalculator = (radius) => {\n return 4 * 3.14 * square(radius);\n}\n```\n\nYou might be wondering how else a function can behave. Well, a non-deterministic function is not easily predictable, and its output depends on something else.\n\nFor example, think of a function that takes a zip code and returns the current weather. It's probably connecting to a weather server via internet and gives different answers at different times, because, well, the weather changes.\n\nAn even simpler example would be a random number generator. Usually, any programming language has some built-in way to generate random numbers. In JavaScript it looks like this:\n\n```javascript\nMath.random(); // 0.6822304980945362\nMath.random(); // 0.34656303876811245\nMath.random(); // 0.44983037125501646\n```\n\nAs you see, every time you call it with the same arguments (in this case — no arguments at all) — the output is new. This function is non-deterministic, but that's the whole point. A random number generator should give you different numbers by definition, even though the calls look the same.\n\nDeterministic functions are better in many ways, but not all functions can be deterministic, and that's okay. A good rule of thumb is — if a function can be deterministic, then it should be.\n\nDeterministic functions are predictable, less fragile and they are easier to think about. Using them is easier too, constructing complex structures and programs.\n\nSince deterministic functions always produce the same output for the same input, they can be optimized: they can remember the output for a certain input, and the next time this input comes in — just return the remembered value instead of doing the whole computation over again. This is guaranteed to be okay if the function is deterministic.\n\nWe have to touch one more idea before talking about the most beautiful and nice type of functions. There is a notion of side effects: how a function changes the outside world.\n\nThat example above — `surfaceAreaCalculator` function — doesn't have any side effects. It doesn't change anything outside its boundaries.\n\nYour good friend `console.log` function has a side effect: it prints something onto the screen. This screen thing is definitely outside the function, it's the computer, the world where the function lives.\n\nOr, consider the following code:\n\n```javascript\nlet a = 0;\n\nconst f = () => {\n a = a + 1;\n return true;\n}\n\nf();\n```\n\nFunction `f` changes the value of a global variable `a`. This variable is in the outside world from the function's point of view, and function `f` changes it. So, `f` has side effects.\n\nAgain, this is not bad, after all, a program without side effects will not be useful. We want our programs to do something, to somehow change the world — show something on the screen, make a noise, send an email, etc. But it's possible to minimize side effects in your functions and programs, and it's a good idea, really.\n\nWhile both `f` and `console.log` have side-effects, they are deterministic. `f` always returns `true`, and `console.log` always returns `undefined`. The things functions return have nothing to do with the way they affect the outside world.\n\n```javascript\nconsole.log(\"Hello!\"); // prints \"Hello!\", but returns undefined\n```\n\nDo not confuse printing and returning. Printing onto the screen is just an action, this is what `console.log` does. But it also returns a value — it always returns `undefined`.\n\nIf `f` returned the value of `a` instead of `true`, then it would be a non-deterministic function with side effects:\n\n```javascript\nlet a = 0;\n\nconst f = () => {\n a = a + 1;\n return a;\n}\n\nf();\n```\n\nYou can never be sure about what value `f` will return until you know something else. It depends on some outside factor, namely, the current value of `a`.\n\nFewer side effects a function has — the better.\n\nWhen a function has no side effects and is deterministic — we call it a \"pure\" function. It's so predictable, clean and transparent. In this way, pure functions are close to the functions in math. x square will always give the same result for the same value of x, and computing square of x doesn't change x itself.\n\nEverything about pure functions screams \"easier\": they are easier to read, easier to debug, easier to test. Pure functions in a system do not depend on anything else by definition, so the order they are called in doesn't matter. This means it's easy to make them work in parallel, for example, simultaneously on different processors or even different computers.\n\nPure functions live in a timeless realm. The whole notion of time, of actions happening in some order, doesn't apply to pure functions. They don't care about time. When you look at pure functions, read the code, debug, test or use just them — you don't have to think about time, about what happened before and will happen after. This is liberating, and all the \"easier\" things about pure functions are consequences of this fact.\n\nNon-determinism and side effects add the notion of time. If your function depends on something that might or might not happen and changes something outside its walls, then it suddenly becomes dependent on time. It now matters when in time does this function call happen. It becomes harder to think and test and work, because you have an additional dimension to consider.\n"},"lessonMember":null,"courseMember":null,"course":{"start_lesson":{"exercise":null,"units":[{"id":1662,"name":"theory","url":"/courses/intro_to_programming/lessons/intro/theory_unit"}],"links":[],"ordered_units":[{"id":1662,"name":"theory","url":"/courses/intro_to_programming/lessons/intro/theory_unit"}],"id":813,"slug":"intro","state":"approved","name":"What is a computer anyway?","course_order":110,"goal":"We'll ask and try to answer some simple but important questions: What is a computer anyway? Is it smart? Do computers speak programming languages?","self_study":null,"theory_video_provider":"youtube","theory_video_uid":"muFql8Z4sCg","theory":"Every lesson includes additional materials: illustrations, recommended articles and videos, some optional resources and the full video script.\n\nThese first lessons don't have many links yet, but we're gradually going deeper and deeper, so expect more stuff as you follow along.\n\n## Video script\n\nThis is Tota.\n\nHe is a caveman.\n\nOne day he was walking in the forest, and all of a sudden a large noisy sphere appeared out of nowhere, sparkling and blinking.\n\n\"Just like Terminator movie\", - would've said Tota if he had seen Terminator.\n\nThe sphere disappeared quickly, and left a smoking black box on the grass.\n\nTota was curious, he waited for the smoke to calm down and went ahead to explore the box.\n\nIt was a heavy thing with two buttons on the side, one with an X and one with an O on its face, a long hole and a lever.\n\nBeing a caveman, Tota tried to touch it, kick it, smell it and roll it around. The box was obviously not alive, but the buttons intrigued him.\n\nTota discovered an interesting thing: if he pushed X once and O once, then pulled the lever, then O would glow for a momemnt, then X would glow for a moment.\n\nDid I tell you that Tota was remarkably smart? Top of his cave.\n\nHe then decided to push the buttons in the same way as they glow: O, then X, then pulled the lever. The box answered again.\n\nTota repeated the new pattern. There was another answer. When Tota pushed the last pattern, the box beeped and a produced a ball of lightning, scaring Tota immensely and putting the tree in front of him on fire.\n\nSo, now Tota had this weapon of sorts. He killed many animals with it, and enjoyed many meals near a fire.\n\nSoon he discovered more patterns: one would create some noise he really hated, another would spit a long leaf with markings, and others would do nothing at all.\n\nOnce Tota found an even more advanced feature of this device. He wanted to make fire again, but instead of just pushing the lever once, he pushed and held it. When he released it moments later, no fire came out, but both X and O started blinking. He desperately pressed O and they stopped blinking. From then on, simple O and a lever push produced the fire, so much easier and faster than before!\n\nHe realized that he had trained this beast just like he trained a baby wolf one day.\n\nSo... what is this thing?\n\nOf course, Tota calls it Boomwoom, but we can clearly come up with something better. At first, one might think this is some sort of overly complicated weapon. But it does some other weird stuff, like music... and even printing. It's not like a home appliance, although, some washing machines are more complicated to operate.\n\nLet's start with the buttons. Seems like the machine \"understands\" certain combinations and doesn't understand others. We don't know the meaning of the buttons and combinations, so I want to call it \"code\", as in \"I have no idea what that is, but it probably means something\". Some codes work, some don't, just like in our speech some sounds mean something, and others don't. 'Language' seems like a good word for it. This machine understands certain language of codes.\n\nOkay, how do we call this machine then? Code-language-understander? \"Understand\" sounds important to us, but the key thing about the machine is not that it just understands, but does something as a result. It understands the code for \"fire flash\", and immediately produces the fire flash. So, it's more like... code-language-performer? It performs some actions.\n\nThe guy from the future who sent this thing to the stone age might call it differently, but we today would definitely call this machine a \"computer\". That's how we call machines that accept code and perform some actions.\n\nYou might think this is a terrible computer with some terrible code. Today we have these magical devices with awesome features and programming languages with easy to read codes like this:\n\nBy the way, you will be able to write and understand this easily by the end of the course.\n\nAnd yes, nowadays computers are different. But... not too different. We haven't yet explored this machine thoroughly enough, but trust me: fundamentally, they are the same. Just like this... is very different to this... both use the same principles and capable of the same thing, to different extent.\n\nSo, we can keep looking at that weird machine and understand something important about computer programming in general:\n\nFirst: Computer understands a particular, strict language. Random pushes don't do much, only certain combinations work. And one tiny mistake in a pattern breaks everything. And second: Computers are really stupid\n\nYou might think this last part is due to this particular computer being weird and underpowered, but I am really talking about computers in general. They are very powerful but very stupid. Make no mistake, all they do is perform whatever we tell them. No magic. But, of course, for Tota it's magic indeed, just like some modern devices are magic to us, unless we learn computer programming. Fortunately, this is exactly what we are going to do in this course.\n\n## Synopsis\n\n- Computer accepts code and performs actions\n- Computer understands certain language of codes:\n - Some codes work\n - Some codes don't work\n - There are strict rules about code\n- Unlike people computers are fundamentally not smart, they only do what we tell them to do. And we tell them to do stuff using code\n- All computers are fundamentally the same. Primitive, old, underpowered computer and modern laptop use the same principles and capable of the same thing, to different extent\n\n## Additional materials\n\n- [Inside your computer - Bettina Bair](https://www.youtube.com/watch?v=AkFi90lZmXA)\n- [Punch Card Programming - Computerphile](https://www.youtube.com/watch?v=KG2M4ttzBnY)\n- [The Future of Computer Intelligence Is Everything but Artificial](https://www.wired.com/2014/06/the-future-of-computer-intelligence-is-everything-but-artificial/)\n\n\n"},"id":135,"slug":"intro_to_programming","challenges_count":4,"name":"Programming fundamentals","allow_indexing":true,"state":"approved","course_state":"finished","pricing_type":"free","description":"What actually are computers? Do they speak programming languages? Is it hard to write your own programs? The answer to these, and many other questions, can be found in this course. 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<p>A <strong>determenistic function</strong> always returns the same value for a particular input (arguments).</p>
<div style="margin-bottom:var(--mantine-spacing-lg)" class="m_e597c321 mantine-CodeHighlight-codeHighlight" dir="ltr"><div class="m_be7e9c9c mantine-CodeHighlight-controls"><button style="--ai-bg:transparent;--ai-hover:transparent;--ai-color:inherit;--ai-bd:none" class="mantine-focus-auto mantine-active m_d498bab7 mantine-CodeHighlight-control m_8d3f4000 mantine-ActionIcon-root m_87cf2631 mantine-UnstyledButton-root" data-variant="none" type="button" aria-label="Copy code"><span class="m_8d3afb97 mantine-ActionIcon-icon"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" stroke-width="2" stroke="currentColor" fill="none" stroke-linecap="round" stroke-linejoin="round"><path stroke="none" d="M0 0h24v24H0z" fill="none"></path><path d="M8 8m0 2a2 2 0 0 1 2 -2h8a2 2 0 0 1 2 2v8a2 2 0 0 1 -2 2h-8a2 2 0 0 1 -2 -2z"></path><path d="M16 8v-2a2 2 0 0 0 -2 -2h-8a2 2 0 0 0 -2 2v8a2 2 0 0 0 2 2h2"></path></svg></span></button></div><div style="--scrollarea-scrollbar-size:calc(0.25rem * var(--mantine-scale));--sa-corner-width:0px;--sa-corner-height:0px" class="m_f744fd40 mantine-CodeHighlight-scrollarea m_d57069b5 mantine-ScrollArea-root" dir="ltr"><div style="overflow-x:hidden;overflow-y:hidden;overscroll-behavior-inline:none" class="m_c0783ff9 mantine-ScrollArea-viewport" data-scrollbars="xy"><div class="m_b1336c6 mantine-ScrollArea-content"><pre class="m_2c47c4fd mantine-CodeHighlight-pre" style="padding:0"><code class="m_5caae6d3 mantine-CodeHighlight-code">const surfaceAreaCalculator = (radius) => {
return 4 * 3.14 * square(radius);
}</code></pre></div></div></div><button class="mantine-focus-auto m_c9378bc2 mantine-CodeHighlight-showCodeButton m_87cf2631 mantine-UnstyledButton-root" data-hidden="true" type="button">Expand code</button></div>
<p><code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">surfaceAreaCalculator</code> is a deterministic function.</p>
<p>A <strong>nondeterministic function</strong> will <em>not</em> always return the same value for a particular input.</p>
<p>A function that returns current weather for a location is <strong>nondeterministic</strong>: weather is always changing, so we can't be sure what answer the function will give.</p>
<p>Another example is a random number generator:</p>
<div style="margin-bottom:var(--mantine-spacing-lg)" class="m_e597c321 mantine-CodeHighlight-codeHighlight" dir="ltr"><div class="m_be7e9c9c mantine-CodeHighlight-controls"><button style="--ai-bg:transparent;--ai-hover:transparent;--ai-color:inherit;--ai-bd:none" class="mantine-focus-auto mantine-active m_d498bab7 mantine-CodeHighlight-control m_8d3f4000 mantine-ActionIcon-root m_87cf2631 mantine-UnstyledButton-root" data-variant="none" type="button" aria-label="Copy code"><span class="m_8d3afb97 mantine-ActionIcon-icon"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" stroke-width="2" stroke="currentColor" fill="none" stroke-linecap="round" stroke-linejoin="round"><path stroke="none" d="M0 0h24v24H0z" fill="none"></path><path d="M8 8m0 2a2 2 0 0 1 2 -2h8a2 2 0 0 1 2 2v8a2 2 0 0 1 -2 2h-8a2 2 0 0 1 -2 -2z"></path><path d="M16 8v-2a2 2 0 0 0 -2 -2h-8a2 2 0 0 0 -2 2v8a2 2 0 0 0 2 2h2"></path></svg></span></button></div><div style="--scrollarea-scrollbar-size:calc(0.25rem * var(--mantine-scale));--sa-corner-width:0px;--sa-corner-height:0px" class="m_f744fd40 mantine-CodeHighlight-scrollarea m_d57069b5 mantine-ScrollArea-root" dir="ltr"><div style="overflow-x:hidden;overflow-y:hidden;overscroll-behavior-inline:none" class="m_c0783ff9 mantine-ScrollArea-viewport" data-scrollbars="xy"><div class="m_b1336c6 mantine-ScrollArea-content"><pre class="m_2c47c4fd mantine-CodeHighlight-pre" style="padding:0"><code class="m_5caae6d3 mantine-CodeHighlight-code">Math.random(); // 0.6822304980945362
Math.random(); // 0.34656303876811245
Math.random(); // 0.44983037125501646</code></pre></div></div></div><button class="mantine-focus-auto m_c9378bc2 mantine-CodeHighlight-showCodeButton m_87cf2631 mantine-UnstyledButton-root" data-hidden="true" type="button">Expand code</button></div>
<p><strong>Side effects</strong>: how a function changes the outside world.</p>
<p><code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">surfaceAreaCalculator</code> doesn't have any side effects. It doesn't change anything outside its boundaries.</p>
<p><code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">console.log</code> function has a side effect: it prints something onto the screen.</p>
<p>Another example:</p>
<div style="margin-bottom:var(--mantine-spacing-lg)" class="m_e597c321 mantine-CodeHighlight-codeHighlight" dir="ltr"><div class="m_be7e9c9c mantine-CodeHighlight-controls"><button style="--ai-bg:transparent;--ai-hover:transparent;--ai-color:inherit;--ai-bd:none" class="mantine-focus-auto mantine-active m_d498bab7 mantine-CodeHighlight-control m_8d3f4000 mantine-ActionIcon-root m_87cf2631 mantine-UnstyledButton-root" data-variant="none" type="button" aria-label="Copy code"><span class="m_8d3afb97 mantine-ActionIcon-icon"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" stroke-width="2" stroke="currentColor" fill="none" stroke-linecap="round" stroke-linejoin="round"><path stroke="none" d="M0 0h24v24H0z" fill="none"></path><path d="M8 8m0 2a2 2 0 0 1 2 -2h8a2 2 0 0 1 2 2v8a2 2 0 0 1 -2 2h-8a2 2 0 0 1 -2 -2z"></path><path d="M16 8v-2a2 2 0 0 0 -2 -2h-8a2 2 0 0 0 -2 2v8a2 2 0 0 0 2 2h2"></path></svg></span></button></div><div style="--scrollarea-scrollbar-size:calc(0.25rem * var(--mantine-scale));--sa-corner-width:0px;--sa-corner-height:0px" class="m_f744fd40 mantine-CodeHighlight-scrollarea m_d57069b5 mantine-ScrollArea-root" dir="ltr"><div style="overflow-x:hidden;overflow-y:hidden;overscroll-behavior-inline:none" class="m_c0783ff9 mantine-ScrollArea-viewport" data-scrollbars="xy"><div class="m_b1336c6 mantine-ScrollArea-content"><pre class="m_2c47c4fd mantine-CodeHighlight-pre" style="padding:0"><code class="m_5caae6d3 mantine-CodeHighlight-code">let a = 0;
const f = () => {
a = a + 1;
return true;
}
f();</code></pre></div></div></div><button class="mantine-focus-auto m_c9378bc2 mantine-CodeHighlight-showCodeButton m_87cf2631 mantine-UnstyledButton-root" data-hidden="true" type="button">Expand code</button></div>
<p>Function <code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">f</code> changes the value of a global variable <code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">a</code>. This variable is in the outside world from the function's point of view, and function <code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">f</code> changes it. So, <code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">f</code> has side effects.</p>
<p>oth <code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">f</code> and <code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">console.log</code> have side-effects, but they are deterministic. <code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">f</code> always returns <code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">true</code>, and <code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">console.log</code> always returns <code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">undefined</code>.</p>
<p>The things functions return have nothing to do with the way they affect the outside world.</p>
<div style="margin-bottom:var(--mantine-spacing-lg)" class="m_e597c321 mantine-CodeHighlight-codeHighlight" dir="ltr"><div class="m_be7e9c9c mantine-CodeHighlight-controls"><button style="--ai-bg:transparent;--ai-hover:transparent;--ai-color:inherit;--ai-bd:none" class="mantine-focus-auto mantine-active m_d498bab7 mantine-CodeHighlight-control m_8d3f4000 mantine-ActionIcon-root m_87cf2631 mantine-UnstyledButton-root" data-variant="none" type="button" aria-label="Copy code"><span class="m_8d3afb97 mantine-ActionIcon-icon"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" stroke-width="2" stroke="currentColor" fill="none" stroke-linecap="round" stroke-linejoin="round"><path stroke="none" d="M0 0h24v24H0z" fill="none"></path><path d="M8 8m0 2a2 2 0 0 1 2 -2h8a2 2 0 0 1 2 2v8a2 2 0 0 1 -2 2h-8a2 2 0 0 1 -2 -2z"></path><path d="M16 8v-2a2 2 0 0 0 -2 -2h-8a2 2 0 0 0 -2 2v8a2 2 0 0 0 2 2h2"></path></svg></span></button></div><div style="--scrollarea-scrollbar-size:calc(0.25rem * var(--mantine-scale));--sa-corner-width:0px;--sa-corner-height:0px" class="m_f744fd40 mantine-CodeHighlight-scrollarea m_d57069b5 mantine-ScrollArea-root" dir="ltr"><div style="overflow-x:hidden;overflow-y:hidden;overscroll-behavior-inline:none" class="m_c0783ff9 mantine-ScrollArea-viewport" data-scrollbars="xy"><div class="m_b1336c6 mantine-ScrollArea-content"><pre class="m_2c47c4fd mantine-CodeHighlight-pre" style="padding:0"><code class="m_5caae6d3 mantine-CodeHighlight-code">console.log("Hello!"); // prints "Hello!", but returns undefined</code></pre></div></div></div><button class="mantine-focus-auto m_c9378bc2 mantine-CodeHighlight-showCodeButton m_87cf2631 mantine-UnstyledButton-root" data-hidden="true" type="button">Expand code</button></div>
<p><strong>Fewer side effects a function has — the better.</strong></p>
<p>When a function has no side effects and is deterministic — we call it a "<strong>pure</strong>" function. Pure functions are:</p>
<ul>
<li>easier to read</li>
<li>easier to debug</li>
<li>easier to test</li>
<li>the order they are called in doesn't matter</li>
<li>easy to make them work in parallel (simultaneously)</li>
</ul>
<p>Pure functions don't care about time. Non-determinism and side effects add the notion of time. If a function depends on something that might or might not happen and changes something outside its walls, then it suddenly becomes dependent on time.</p>
<h2 id="heading-2-2">Optional reading</h2>
<ul>
<li><a style="text-decoration:underline" class="mantine-focus-auto m_849cf0da m_b6d8b162 mantine-Text-root mantine-Anchor-root" data-underline="hover" href="https://medium.com/javascript-scene/master-the-javascript-interview-what-is-a-pure-function-d1c076bec976#.f0ylwguj9" rel="noopener noreferrer" target="_blank">Master the JavaScript Interview: What is a Pure Function?</a></li>
<li><a style="text-decoration:underline" class="mantine-focus-auto m_849cf0da m_b6d8b162 mantine-Text-root mantine-Anchor-root" data-underline="hover" href="https://en.wikipedia.org/wiki/Pure_function" rel="noopener noreferrer" target="_blank">Pure function / Wikipedia</a></li>
</ul>
<h2 id="heading-2-3">Optional watching</h2>
<ul>
<li><a style="text-decoration:underline" class="mantine-focus-auto m_849cf0da m_b6d8b162 mantine-Text-root mantine-Anchor-root" data-underline="hover" href="https://vimeo.com/160326750" rel="noopener noreferrer" target="_blank">Pure Functions</a></li>
</ul>
<h2 id="heading-2-4">Lesson transcript</h2>
<p>You have created plenty of functions already, and most of them work like this: take some arguments, calculate something using the arguments, return the answer. Your functions, even those that use other functions, are nice in this way: they are predictable, stable. For example, the surface area function you made in the beginning: give it a number and it will return a number. Give the same number again — you'll get the same result. In fact, no matter how many times you're going to repeat the call, you'll get the same result for the same input.</p>
<p>While calculating the return value, this function doesn't take into account anything else, only the argument. It doesn't care what time it is, what weather it is, what other functions are working in the program, what values are there in some variables outside. Functions like this are called deterministic.</p>
<p>This word comes from physics and philosophy. A detirministic system is something that produces the same output from a given starting condition. Some philosophical theories explore the idea that reality follows a predetermined path, and everything happens the way it happens because it couldn't happen otherwise. There is no free will, and you were destined to watch this video today.</p>
<p>Anyway, let's back up. In the context of programming, a deterministic function is a function which will always produce the same output for a particular input.</p>
<div style="margin-bottom:var(--mantine-spacing-lg)" class="m_e597c321 mantine-CodeHighlight-codeHighlight" dir="ltr"><div class="m_be7e9c9c mantine-CodeHighlight-controls"><button style="--ai-bg:transparent;--ai-hover:transparent;--ai-color:inherit;--ai-bd:none" class="mantine-focus-auto mantine-active m_d498bab7 mantine-CodeHighlight-control m_8d3f4000 mantine-ActionIcon-root m_87cf2631 mantine-UnstyledButton-root" data-variant="none" type="button" aria-label="Copy code"><span class="m_8d3afb97 mantine-ActionIcon-icon"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" stroke-width="2" stroke="currentColor" fill="none" stroke-linecap="round" stroke-linejoin="round"><path stroke="none" d="M0 0h24v24H0z" fill="none"></path><path d="M8 8m0 2a2 2 0 0 1 2 -2h8a2 2 0 0 1 2 2v8a2 2 0 0 1 -2 2h-8a2 2 0 0 1 -2 -2z"></path><path d="M16 8v-2a2 2 0 0 0 -2 -2h-8a2 2 0 0 0 -2 2v8a2 2 0 0 0 2 2h2"></path></svg></span></button></div><div style="--scrollarea-scrollbar-size:calc(0.25rem * var(--mantine-scale));--sa-corner-width:0px;--sa-corner-height:0px" class="m_f744fd40 mantine-CodeHighlight-scrollarea m_d57069b5 mantine-ScrollArea-root" dir="ltr"><div style="overflow-x:hidden;overflow-y:hidden;overscroll-behavior-inline:none" class="m_c0783ff9 mantine-ScrollArea-viewport" data-scrollbars="xy"><div class="m_b1336c6 mantine-ScrollArea-content"><pre class="m_2c47c4fd mantine-CodeHighlight-pre" style="padding:0"><code class="m_5caae6d3 mantine-CodeHighlight-code">const surfaceAreaCalculator = (radius) => {
return 4 * 3.14 * square(radius);
}</code></pre></div></div></div><button class="mantine-focus-auto m_c9378bc2 mantine-CodeHighlight-showCodeButton m_87cf2631 mantine-UnstyledButton-root" data-hidden="true" type="button">Expand code</button></div>
<p>You might be wondering how else a function can behave. Well, a non-deterministic function is not easily predictable, and its output depends on something else.</p>
<p>For example, think of a function that takes a zip code and returns the current weather. It's probably connecting to a weather server via internet and gives different answers at different times, because, well, the weather changes.</p>
<p>An even simpler example would be a random number generator. Usually, any programming language has some built-in way to generate random numbers. In JavaScript it looks like this:</p>
<div style="margin-bottom:var(--mantine-spacing-lg)" class="m_e597c321 mantine-CodeHighlight-codeHighlight" dir="ltr"><div class="m_be7e9c9c mantine-CodeHighlight-controls"><button style="--ai-bg:transparent;--ai-hover:transparent;--ai-color:inherit;--ai-bd:none" class="mantine-focus-auto mantine-active m_d498bab7 mantine-CodeHighlight-control m_8d3f4000 mantine-ActionIcon-root m_87cf2631 mantine-UnstyledButton-root" data-variant="none" type="button" aria-label="Copy code"><span class="m_8d3afb97 mantine-ActionIcon-icon"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" stroke-width="2" stroke="currentColor" fill="none" stroke-linecap="round" stroke-linejoin="round"><path stroke="none" d="M0 0h24v24H0z" fill="none"></path><path d="M8 8m0 2a2 2 0 0 1 2 -2h8a2 2 0 0 1 2 2v8a2 2 0 0 1 -2 2h-8a2 2 0 0 1 -2 -2z"></path><path d="M16 8v-2a2 2 0 0 0 -2 -2h-8a2 2 0 0 0 -2 2v8a2 2 0 0 0 2 2h2"></path></svg></span></button></div><div style="--scrollarea-scrollbar-size:calc(0.25rem * var(--mantine-scale));--sa-corner-width:0px;--sa-corner-height:0px" class="m_f744fd40 mantine-CodeHighlight-scrollarea m_d57069b5 mantine-ScrollArea-root" dir="ltr"><div style="overflow-x:hidden;overflow-y:hidden;overscroll-behavior-inline:none" class="m_c0783ff9 mantine-ScrollArea-viewport" data-scrollbars="xy"><div class="m_b1336c6 mantine-ScrollArea-content"><pre class="m_2c47c4fd mantine-CodeHighlight-pre" style="padding:0"><code class="m_5caae6d3 mantine-CodeHighlight-code">Math.random(); // 0.6822304980945362
Math.random(); // 0.34656303876811245
Math.random(); // 0.44983037125501646</code></pre></div></div></div><button class="mantine-focus-auto m_c9378bc2 mantine-CodeHighlight-showCodeButton m_87cf2631 mantine-UnstyledButton-root" data-hidden="true" type="button">Expand code</button></div>
<p>As you see, every time you call it with the same arguments (in this case — no arguments at all) — the output is new. This function is non-deterministic, but that's the whole point. A random number generator should give you different numbers by definition, even though the calls look the same.</p>
<p>Deterministic functions are better in many ways, but not all functions can be deterministic, and that's okay. A good rule of thumb is — if a function can be deterministic, then it should be.</p>
<p>Deterministic functions are predictable, less fragile and they are easier to think about. Using them is easier too, constructing complex structures and programs.</p>
<p>Since deterministic functions always produce the same output for the same input, they can be optimized: they can remember the output for a certain input, and the next time this input comes in — just return the remembered value instead of doing the whole computation over again. This is guaranteed to be okay if the function is deterministic.</p>
<p>We have to touch one more idea before talking about the most beautiful and nice type of functions. There is a notion of side effects: how a function changes the outside world.</p>
<p>That example above — <code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">surfaceAreaCalculator</code> function — doesn't have any side effects. It doesn't change anything outside its boundaries.</p>
<p>Your good friend <code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">console.log</code> function has a side effect: it prints something onto the screen. This screen thing is definitely outside the function, it's the computer, the world where the function lives.</p>
<p>Or, consider the following code:</p>
<div style="margin-bottom:var(--mantine-spacing-lg)" class="m_e597c321 mantine-CodeHighlight-codeHighlight" dir="ltr"><div class="m_be7e9c9c mantine-CodeHighlight-controls"><button style="--ai-bg:transparent;--ai-hover:transparent;--ai-color:inherit;--ai-bd:none" class="mantine-focus-auto mantine-active m_d498bab7 mantine-CodeHighlight-control m_8d3f4000 mantine-ActionIcon-root m_87cf2631 mantine-UnstyledButton-root" data-variant="none" type="button" aria-label="Copy code"><span class="m_8d3afb97 mantine-ActionIcon-icon"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" stroke-width="2" stroke="currentColor" fill="none" stroke-linecap="round" stroke-linejoin="round"><path stroke="none" d="M0 0h24v24H0z" fill="none"></path><path d="M8 8m0 2a2 2 0 0 1 2 -2h8a2 2 0 0 1 2 2v8a2 2 0 0 1 -2 2h-8a2 2 0 0 1 -2 -2z"></path><path d="M16 8v-2a2 2 0 0 0 -2 -2h-8a2 2 0 0 0 -2 2v8a2 2 0 0 0 2 2h2"></path></svg></span></button></div><div style="--scrollarea-scrollbar-size:calc(0.25rem * var(--mantine-scale));--sa-corner-width:0px;--sa-corner-height:0px" class="m_f744fd40 mantine-CodeHighlight-scrollarea m_d57069b5 mantine-ScrollArea-root" dir="ltr"><div style="overflow-x:hidden;overflow-y:hidden;overscroll-behavior-inline:none" class="m_c0783ff9 mantine-ScrollArea-viewport" data-scrollbars="xy"><div class="m_b1336c6 mantine-ScrollArea-content"><pre class="m_2c47c4fd mantine-CodeHighlight-pre" style="padding:0"><code class="m_5caae6d3 mantine-CodeHighlight-code">let a = 0;
const f = () => {
a = a + 1;
return true;
}
f();</code></pre></div></div></div><button class="mantine-focus-auto m_c9378bc2 mantine-CodeHighlight-showCodeButton m_87cf2631 mantine-UnstyledButton-root" data-hidden="true" type="button">Expand code</button></div>
<p>Function <code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">f</code> changes the value of a global variable <code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">a</code>. This variable is in the outside world from the function's point of view, and function <code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">f</code> changes it. So, <code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">f</code> has side effects.</p>
<p>Again, this is not bad, after all, a program without side effects will not be useful. We want our programs to do something, to somehow change the world — show something on the screen, make a noise, send an email, etc. But it's possible to minimize side effects in your functions and programs, and it's a good idea, really.</p>
<p>While both <code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">f</code> and <code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">console.log</code> have side-effects, they are deterministic. <code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">f</code> always returns <code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">true</code>, and <code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">console.log</code> always returns <code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">undefined</code>. The things functions return have nothing to do with the way they affect the outside world.</p>
<div style="margin-bottom:var(--mantine-spacing-lg)" class="m_e597c321 mantine-CodeHighlight-codeHighlight" dir="ltr"><div class="m_be7e9c9c mantine-CodeHighlight-controls"><button style="--ai-bg:transparent;--ai-hover:transparent;--ai-color:inherit;--ai-bd:none" class="mantine-focus-auto mantine-active m_d498bab7 mantine-CodeHighlight-control m_8d3f4000 mantine-ActionIcon-root m_87cf2631 mantine-UnstyledButton-root" data-variant="none" type="button" aria-label="Copy code"><span class="m_8d3afb97 mantine-ActionIcon-icon"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" stroke-width="2" stroke="currentColor" fill="none" stroke-linecap="round" stroke-linejoin="round"><path stroke="none" d="M0 0h24v24H0z" fill="none"></path><path d="M8 8m0 2a2 2 0 0 1 2 -2h8a2 2 0 0 1 2 2v8a2 2 0 0 1 -2 2h-8a2 2 0 0 1 -2 -2z"></path><path d="M16 8v-2a2 2 0 0 0 -2 -2h-8a2 2 0 0 0 -2 2v8a2 2 0 0 0 2 2h2"></path></svg></span></button></div><div style="--scrollarea-scrollbar-size:calc(0.25rem * var(--mantine-scale));--sa-corner-width:0px;--sa-corner-height:0px" class="m_f744fd40 mantine-CodeHighlight-scrollarea m_d57069b5 mantine-ScrollArea-root" dir="ltr"><div style="overflow-x:hidden;overflow-y:hidden;overscroll-behavior-inline:none" class="m_c0783ff9 mantine-ScrollArea-viewport" data-scrollbars="xy"><div class="m_b1336c6 mantine-ScrollArea-content"><pre class="m_2c47c4fd mantine-CodeHighlight-pre" style="padding:0"><code class="m_5caae6d3 mantine-CodeHighlight-code">console.log("Hello!"); // prints "Hello!", but returns undefined</code></pre></div></div></div><button class="mantine-focus-auto m_c9378bc2 mantine-CodeHighlight-showCodeButton m_87cf2631 mantine-UnstyledButton-root" data-hidden="true" type="button">Expand code</button></div>
<p>Do not confuse printing and returning. Printing onto the screen is just an action, this is what <code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">console.log</code> does. But it also returns a value — it always returns <code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">undefined</code>.</p>
<p>If <code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">f</code> returned the value of <code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">a</code> instead of <code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">true</code>, then it would be a non-deterministic function with side effects:</p>
<div style="margin-bottom:var(--mantine-spacing-lg)" class="m_e597c321 mantine-CodeHighlight-codeHighlight" dir="ltr"><div class="m_be7e9c9c mantine-CodeHighlight-controls"><button style="--ai-bg:transparent;--ai-hover:transparent;--ai-color:inherit;--ai-bd:none" class="mantine-focus-auto mantine-active m_d498bab7 mantine-CodeHighlight-control m_8d3f4000 mantine-ActionIcon-root m_87cf2631 mantine-UnstyledButton-root" data-variant="none" type="button" aria-label="Copy code"><span class="m_8d3afb97 mantine-ActionIcon-icon"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" stroke-width="2" stroke="currentColor" fill="none" stroke-linecap="round" stroke-linejoin="round"><path stroke="none" d="M0 0h24v24H0z" fill="none"></path><path d="M8 8m0 2a2 2 0 0 1 2 -2h8a2 2 0 0 1 2 2v8a2 2 0 0 1 -2 2h-8a2 2 0 0 1 -2 -2z"></path><path d="M16 8v-2a2 2 0 0 0 -2 -2h-8a2 2 0 0 0 -2 2v8a2 2 0 0 0 2 2h2"></path></svg></span></button></div><div style="--scrollarea-scrollbar-size:calc(0.25rem * var(--mantine-scale));--sa-corner-width:0px;--sa-corner-height:0px" class="m_f744fd40 mantine-CodeHighlight-scrollarea m_d57069b5 mantine-ScrollArea-root" dir="ltr"><div style="overflow-x:hidden;overflow-y:hidden;overscroll-behavior-inline:none" class="m_c0783ff9 mantine-ScrollArea-viewport" data-scrollbars="xy"><div class="m_b1336c6 mantine-ScrollArea-content"><pre class="m_2c47c4fd mantine-CodeHighlight-pre" style="padding:0"><code class="m_5caae6d3 mantine-CodeHighlight-code">let a = 0;
const f = () => {
a = a + 1;
return a;
}
f();</code></pre></div></div></div><button class="mantine-focus-auto m_c9378bc2 mantine-CodeHighlight-showCodeButton m_87cf2631 mantine-UnstyledButton-root" data-hidden="true" type="button">Expand code</button></div>
<p>You can never be sure about what value <code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">f</code> will return until you know something else. It depends on some outside factor, namely, the current value of <code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">a</code>.</p>
<p>Fewer side effects a function has — the better.</p>
<p>When a function has no side effects and is deterministic — we call it a "pure" function. It's so predictable, clean and transparent. In this way, pure functions are close to the functions in math. x square will always give the same result for the same value of x, and computing square of x doesn't change x itself.</p>
<p>Everything about pure functions screams "easier": they are easier to read, easier to debug, easier to test. Pure functions in a system do not depend on anything else by definition, so the order they are called in doesn't matter. This means it's easy to make them work in parallel, for example, simultaneously on different processors or even different computers.</p>
<p>Pure functions live in a timeless realm. The whole notion of time, of actions happening in some order, doesn't apply to pure functions. They don't care about time. When you look at pure functions, read the code, debug, test or use just them — you don't have to think about time, about what happened before and will happen after. This is liberating, and all the "easier" things about pure functions are consequences of this fact.</p>
<p>Non-determinism and side effects add the notion of time. If your function depends on something that might or might not happen and changes something outside its walls, then it suddenly becomes dependent on time. It now matters when in time does this function call happen. 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