Important notes
Arity
Arity is the number of arguments. The arity of all +, -, * and / is 2, so we call these operators binary.
There is another operator that looks like binary -, but it's unary. This is when - denotes a negative number, as in -327.
There could be ternary operators, but you don't see them often. You can read more about Arity on wikipedia.
Assiciativity
Associativity (or fixity) determines how operators are grouped in the absence of parentheses. Consider the expression a ~ b ~ c. If the operator ~ has left associativity, this expression would be interpreted as (a ~ b) ~ c. Read more about associativity on wikipedia.
Undefined
Consider the following code:
What is going to be printed? Well, modern JavaScript wouldn't actually allow you to create a constant without a value, but if it did, the resulting console.log would print undefined. This is a special identifier.
You can set the value to undefined yourself, like this:
But you shouldn't ever really do it yourself.
Lesson notes
- Math is JavaScript looks and feels like regular math:
- +, -, *, / are what you think they are
- There is also % — divison remainder, or modulus. It calculates the remainder left over when one operand is divided by a second operand. E.g.: 11%5 is 1, and 10%2 is 0
- There are also Infinity and -Infinity
- When some calculation ends up in not being a number, JavaScript uses NaN, which stands for "not a number". E.g.: 0/"word" is NaN
- If there is NaN in the calculation, then the result will always be NaN. E.g.: 120 + 5 / NaN is NaN
- Make computer "remember" something by creating a constant. E.g.: const age = 39;
Recommended watching
Recommended reading
Optional
Lesson transcript
Computers obviously are really good at calculating stuff with numbers. And when it comes to simple math, JavaScript is pretty straight forward. There are five main operators: addition, substraction, multiplication, divison and divison remainder, or modulus. There are also brackets, just like in regular math, and they help explicitly specify the priority.
Take a look at this: 25 * 91. 25 and 91 are called operands, and the star is the multiplication operator.
Here's a bit more complex example: ((12 * 5) - 4) / 12
Firstly, JavaScript calculates the multiplication, then substracts 4 because of the brackets, and then divides the result by 12.
All operators here are infix operators: they stay between operands (in this case — between numbers). There are also prefix operators, for example, a minus sign that denotes a negative number, and postfix operators, for example, quick increment x++. Don't worry about this for now.
At some point you'll face a weird problem: if you try adding 0.1 + 0.2 in JavaScript, you end up with 0.30000-many-many-zeroes-4, not 0.3. The is because computers store numbers in a different format. Deep deep down in the memory your 0.3 is never 0.3, it's a bunch of ones and zeros with particular rules, and this format is not the best to store ALL numbers like that precisely.
And this might seem stupid — why would we make computers use such a bad system? But it's not really bad or stupid. This format works well for some things and not too well for other things.
There are also some special words in JavaScript that we need to represent certain things: divide a positive number by 0 and you get "Infinity"; divide a negative number by 0 and you get "-Infinity". In your programs you can use infinities just like numbers with other operators. For example, you can add to Infinity.
Sometimes the calculation doesn't really produce a number. Divide 0 by a string and this isn't really any number. We can't just say it's nothing, it's... not a number. JavaScript has a special word for it — it's NaN which stands for "Not a Number".
Just like infinities, NaNs can be used in calculations with other math operators. But NaN kind of brings everybody down: if it's present in the calculation, the result will always be NaN.
Here is a random question: how big is Mars? Its radius is 3390 kilometers, it's almost twice as small as Earth. But we're obviously interested in living there, so the important thing for us is how much land do we get. In other words, what is the surface area of Mars?
You might remember the formula: surface area of a sphere is 4πr2. r is radius and π is approximately 3.14.
So, lets do it with JavaScript:
But imagine now that we need to calculate the surface area of another planet. Say, Mercury:
This new code is just like the previous one, only radius is different. If we go on like this, we will have to write the value of π ourselves all the time. And this is not great - we don't want to repeat stuff in our programs.
We can make the computer "remember" what π is and use it in calculations. This mechanism is called "constants". Let's create a new constant with the value of π:
const is a special keyword, then goes the identifier — how you name your constant, and then the equal sign and the value.
So now we can say 'pi' instead of manually entering 3.14 in calculations.
By the way, these double slashes and words in the end are comments: JavaScript just ignores them and they don't affect your program. We put comments for us and other people to make code easier to understand.
Let's put the surface area of Mars into another constant:
Now surface is another identifier and it stores the result of the calculation. How does that calculation happen then? Well, first, JavaScript has to remember what pi is and replace it with the actual number:
And then multiplications happen from left to right, since we don't have any brackets:
We can print the result with console.log: console.log(surface). Note that this time we don't write the quotation marks. We are not printing the word "surface". This is not a string. We are printing the value of a constant named "surface".
Now it's your turn. Continue to the quiz and the exercise now. You'll see how much energy your body has, thanks to Einstein.
Oh, and if you're watching this on YouTube — we have cool interactive exercises on our website. Just follow the link in the description. There are also lecture notes, additional stuff and quizzes, all for free. And I'll be happy to answer any of your questions right there on the website. Thank you!
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D.","id":3,"is_tutor":false},"id":23286,"body":"We’re talking about meters per second, not kilometers. ","topic_id":11200}],"communitable":{"parent_entity_name":null,"parent_entity_url":null,"entity_name":"Constants and E=mc2","entity_url":null,"active":true}},{"id":42948,"title":"// BEGIN (write your solution here)\nconst m = 59;\nconst c = 300000000;\nconst E = m*c*c;\nconsole.log(E);\n// END\n Where is a mistake?\n I cannot submit, cannot see teacher's solution, this is frustrating","plain_title":"// BEGIN (write your solution here) const m = 59; const c = 300000000; const E = mcc; console.log(E); // END Where is a mistake? I cannot submit, cannot see teacher's solution, this is frustrating ","creator":{"public_name":"Sholp Ist","id":286335,"is_tutor":false},"comments":[{"creator":{"public_name":"Ivan Gagarinov","id":75907,"is_tutor":true},"id":149844,"body":"Hello! This is an outdated lesson. A new course on the basics of programming is available to you, try it. [https://hexlet.io/courses/js-basics](https://hexlet.io/courses/js-basics)","topic_id":42948}],"communitable":{"parent_entity_name":null,"parent_entity_url":null,"entity_name":"Constants and E=mc2","entity_url":null,"active":true}},{"id":94741,"title":"Can not find the value of the sphere`s radio. Might try seeing it in error but maybe something to fix.","plain_title":"Can not find the value of the sphere`s radio. Might try seeing it in error but maybe something to fix. ","creator":{"public_name":"Romina","id":731096,"is_tutor":false},"comments":[{"creator":{"public_name":"Ivan Gagarinov","id":75907,"is_tutor":true},"id":185300,"body":"**Romina**, hello! I fixed it. Thanks!","topic_id":94741}],"communitable":{"parent_entity_name":null,"parent_entity_url":null,"entity_name":"Constants and E=mc2","entity_url":null,"active":true}}],"lesson":{"exercise":{"id":1698,"slug":"intro_to_programming_const_exercise","name":null,"state":"active","kind":"exercise","language":"javascript","locale":"en","has_web_view":false,"has_test_view":false,"reviewable":true,"readme":"## solution.js\n\nCalculate the surface area of a sphere using formula: **S=4πR<sup>2</sup>**.\nStore the result in `area` constant.\n","prepared_readme":"## solution.js\n\nCalculate the surface area of a sphere using formula: **S=4πR<sup>2</sup>**.\nStore the result in `area` constant.\n","has_solution":true,"entity_name":"Constants and E=mc2"},"units":[{"id":1695,"name":"theory","url":"/courses/intro_to_programming/lessons/const/theory_unit"},{"id":2471,"name":"quiz","url":"/courses/intro_to_programming/lessons/const/quiz_unit"},{"id":5983,"name":"exercise","url":"/courses/intro_to_programming/lessons/const/exercise_unit"}],"links":[],"ordered_units":[{"id":1695,"name":"theory","url":"/courses/intro_to_programming/lessons/const/theory_unit"},{"id":2471,"name":"quiz","url":"/courses/intro_to_programming/lessons/const/quiz_unit"},{"id":5983,"name":"exercise","url":"/courses/intro_to_programming/lessons/const/exercise_unit"}],"id":830,"slug":"const","state":"approved","name":"Constants and E=mc2","course_order":140,"goal":"Learn about basic math in JavaScript, and work with numbers and constants to calculate the total energy of your body using Einstein's famous formula.","self_study":null,"theory_video_provider":"youtube","theory_video_uid":"Svl1BjWgWnU","theory":"## Important notes\n\n### Arity\n\nArity is the number of arguments. The arity of all `+`, `-`, `*` and `/` is 2, so we call these operators *binary*.\n\nThere is another operator that looks like binary `-`, but it's *unary*. This is when `-` denotes a negative number, as in `-327`.\n\nThere could be *ternary* operators, but you don't see them often. You can [read more about Arity](https://en.wikipedia.org/wiki/Arity) on wikipedia.\n\n### Assiciativity\n\nAssociativity (or fixity) determines how operators are grouped in the absence of parentheses. Consider the expression `a ~ b ~ c`. If the operator `~` has left associativity, this expression would be interpreted as `(a ~ b) ~ c`. [Read more about associativity](https://en.wikipedia.org/wiki/Operator_associativity) on wikipedia.\n\n### Undefined\n\nConsider the following code:\n\n```javascript\nconst a;\nconsole.log(a);\n```\n\nWhat is going to be printed? Well, modern JavaScript wouldn't actually allow you to create a constant without a value, but if it did, the resulting console.log would print `undefined`. This is a special identifier.\n\nYou can set the value to `undefined` yourself, like this:\n\n```javascript\nconst a = undefined;\n```\n\nBut you shouldn't ever really do it yourself.\n\n## Lesson notes\n\n- Math is JavaScript looks and feels like regular math:\n - `+`, `-`, `*`, `/` are what you think they are\n - There is also `%` — divison remainder, or modulus. It calculates the remainder left over when one operand is divided by a second operand. E.g.: `11%5` is 1, and `10%2` is 0\n - There are also `Infinity` and `-Infinity`\n - When some calculation ends up in not being a number, JavaScript uses `NaN`, which stands for \"not a number\". E.g.: `0/\"word\"` is `NaN`\n - If there is `NaN` in the calculation, then the result will always be `NaN`. E.g.: `120 + 5 / NaN` is `NaN`\n- Make computer \"remember\" something by creating a constant. E.g.: `const age = 39;`\n\n## Recommended watching\n\n- [Floating Point Numbers - Computerphile](https://www.youtube.com/watch?v=PZRI1IfStY0). This is a great explanation of floating point number problem (the \"weird problem\" from the video)\n\n## Recommended reading\n\n- [What Every Programmer Should Know About Floating-Point Arithmetic or Why don’t my numbers add up?](http://floating-point-gui.de/). A special website dedicated to the \"weird problem\" with floating point numbers in computers.\n\n## Optional\n\n- [Decimal to IEEE754 number converter](https://www.h-schmidt.net/FloatConverter/IEEE754.html). [IEEE754](https://en.wikipedia.org/wiki/IEEE_floating_point) is a technical standard for floating-point computation used in computers.\n- [Arithmetic operators in JavaScript / Mozilla Developer Network](https://developer.mozilla.org/en/docs/Web/JavaScript/Reference/Operators/Arithmetic_Operators)\n- [Infinity in JavaScript / Mozilla Developer Network](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Infinity)\n- [NaN in JavaScript / Mozilla Developer Network](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/NaN)\n- [What Every Computer Scientist Should Know About Floating-Point Arithmetic: long and detailed explanation with formulas](http://docs.oracle.com/cd/E19957-01/806-3568/ncg_goldberg.html)\n\n## Lesson transcript\n\nComputers obviously are really good at calculating stuff with numbers. And when it comes to simple math, JavaScript is pretty straight forward. There are five main operators: addition, substraction, multiplication, divison and divison remainder, or modulus. There are also brackets, just like in regular math, and they help explicitly specify the priority.\n\nTake a look at this: 25 * 91. 25 and 91 are called **operands**, and the star is the multiplication **operator**.\n\nHere's a bit more complex example: ((12 * 5) - 4) / 12\nFirstly, JavaScript calculates the multiplication, then substracts 4 because of the brackets, and then divides the result by 12.\n\nAll operators here are **infix** operators: they stay between operands (in this case — between numbers). There are also **prefix** operators, for example, a minus sign that denotes a negative number, and **postfix** operators, for example, quick increment x++. Don't worry about this for now.\n\nAt some point you'll face a weird problem: if you try adding 0.1 + 0.2 in JavaScript, you end up with 0.30000-many-many-zeroes-4, not 0.3. The is because computers store numbers in a different format. Deep deep down in the memory your 0.3 is never 0.3, it's a bunch of ones and zeros with particular rules, and this format is not the best to store ALL numbers like that precisely.\n\nAnd this might seem stupid — why would we make computers use such a bad system? But it's not really bad or stupid. This format works well for some things and not too well for other things.\n\nThere are also some special words in JavaScript that we need to represent certain things: divide a positive number by 0 and you get \"Infinity\"; divide a negative number by 0 and you get \"-Infinity\". In your programs you can use infinities just like numbers with other operators. For example, you can add to Infinity.\n\nSometimes the calculation doesn't really produce a number. Divide 0 by a string and this isn't really any number. We can't just say it's nothing, it's... not a number. JavaScript has a special word for it — it's NaN which stands for \"Not a Number\".\n\nJust like infinities, NaNs can be used in calculations with other math operators. But NaN kind of brings everybody down: if it's present in the calculation, the result will always be NaN.\n\nHere is a random question: how big is Mars? Its radius is 3390 kilometers, it's almost twice as small as Earth. But we're obviously interested in living there, so the important thing for us is how much land do we get. In other words, what is the surface area of Mars?\n\nYou might remember the formula: surface area of a sphere is 4πr<sup>2</sup>. r is radius and π is approximately 3.14.\n\nSo, lets do it with JavaScript:\n\n```javascript\n4 * 3.14 * 3390 * 3390;\n```\n\nBut imagine now that we need to calculate the surface area of another planet. Say, Mercury:\n\n```javascript\n4 * 3.14 * 2440 * 2440;\n```\n\nThis new code is just like the previous one, only radius is different. If we go on like this, we will have to write the value of π ourselves all the time. And this is not great - we don't want to repeat stuff in our programs.\n\nWe can make the computer \"remember\" what π is and use it in calculations. This mechanism is called \"constants\". Let's create a new constant with the value of π:\n\n```javascript\nconst pi = 3.14;\n```\n\n`const` is a special keyword, then goes the identifier — how you name your constant, and then the equal sign and the value.\n\nSo now we can say 'pi' instead of manually entering 3.14 in calculations.\n\n```javascript\n4 * pi * 3390 * 3390; // surface area of Mars\n4 * pi * 2440 * 2440; // surface area of Venus\n```\n\nBy the way, these double slashes and words in the end are **comments**: JavaScript just ignores them and they don't affect your program. We put comments for us and other people to make code easier to understand.\n\nLet's put the surface area of Mars into another constant:\n\n```javascript\nconst surface = 4 * pi * 3390 * 3390;\n```\n\nNow `surface` is another identifier and it stores the **result** of the calculation. How does that calculation happen then? Well, first, JavaScript has to remember what pi is and replace it with the actual number:\n\n```javascript\n4 * pi * 3390 * 3390;\n4 * 3.14 * 3390 * 3390;\n```\n\nAnd then multiplications happen from left to right, since we don't have any brackets:\n\n```javascript\n4 * 3.14 * 3390 * 3390;\n12.56 * 3390 * 3390;\n42578.4 * 3390;\n144340776;\n```\n\nWe can print the result with console.log: `console.log(surface)`. Note that this time we don't write the quotation marks. We are not printing the word \"surface\". This is not a string. We are printing the value of a constant named \"surface\".\n\nNow it's your turn. Continue to the quiz and the exercise now. You'll see how much energy your body has, thanks to Einstein.\n\nOh, and if you're watching this on YouTube — we have cool interactive exercises on our website. Just follow the link in the description. There are also lecture notes, additional stuff and quizzes, all for free. And I'll be happy to answer any of your questions right there on the website. Thank you!\n"},"lessonMember":null,"courseMember":null,"course":{"start_lesson":{"exercise":null,"units":[{"id":1662,"name":"theory","url":"/courses/intro_to_programming/lessons/intro/theory_unit"}],"links":[],"ordered_units":[{"id":1662,"name":"theory","url":"/courses/intro_to_programming/lessons/intro/theory_unit"}],"id":813,"slug":"intro","state":"approved","name":"What is a computer anyway?","course_order":110,"goal":"We'll ask and try to answer some simple but important questions: What is a computer anyway? Is it smart? Do computers speak programming languages?","self_study":null,"theory_video_provider":"youtube","theory_video_uid":"muFql8Z4sCg","theory":"Every lesson includes additional materials: illustrations, recommended articles and videos, some optional resources and the full video script.\n\nThese first lessons don't have many links yet, but we're gradually going deeper and deeper, so expect more stuff as you follow along.\n\n## Video script\n\nThis is Tota.\n\nHe is a caveman.\n\nOne day he was walking in the forest, and all of a sudden a large noisy sphere appeared out of nowhere, sparkling and blinking.\n\n\"Just like Terminator movie\", - would've said Tota if he had seen Terminator.\n\nThe sphere disappeared quickly, and left a smoking black box on the grass.\n\nTota was curious, he waited for the smoke to calm down and went ahead to explore the box.\n\nIt was a heavy thing with two buttons on the side, one with an X and one with an O on its face, a long hole and a lever.\n\nBeing a caveman, Tota tried to touch it, kick it, smell it and roll it around. The box was obviously not alive, but the buttons intrigued him.\n\nTota discovered an interesting thing: if he pushed X once and O once, then pulled the lever, then O would glow for a momemnt, then X would glow for a moment.\n\nDid I tell you that Tota was remarkably smart? Top of his cave.\n\nHe then decided to push the buttons in the same way as they glow: O, then X, then pulled the lever. The box answered again.\n\nTota repeated the new pattern. There was another answer. When Tota pushed the last pattern, the box beeped and a produced a ball of lightning, scaring Tota immensely and putting the tree in front of him on fire.\n\nSo, now Tota had this weapon of sorts. He killed many animals with it, and enjoyed many meals near a fire.\n\nSoon he discovered more patterns: one would create some noise he really hated, another would spit a long leaf with markings, and others would do nothing at all.\n\nOnce Tota found an even more advanced feature of this device. He wanted to make fire again, but instead of just pushing the lever once, he pushed and held it. When he released it moments later, no fire came out, but both X and O started blinking. He desperately pressed O and they stopped blinking. From then on, simple O and a lever push produced the fire, so much easier and faster than before!\n\nHe realized that he had trained this beast just like he trained a baby wolf one day.\n\nSo... what is this thing?\n\nOf course, Tota calls it Boomwoom, but we can clearly come up with something better. At first, one might think this is some sort of overly complicated weapon. But it does some other weird stuff, like music... and even printing. It's not like a home appliance, although, some washing machines are more complicated to operate.\n\nLet's start with the buttons. Seems like the machine \"understands\" certain combinations and doesn't understand others. We don't know the meaning of the buttons and combinations, so I want to call it \"code\", as in \"I have no idea what that is, but it probably means something\". Some codes work, some don't, just like in our speech some sounds mean something, and others don't. 'Language' seems like a good word for it. This machine understands certain language of codes.\n\nOkay, how do we call this machine then? Code-language-understander? \"Understand\" sounds important to us, but the key thing about the machine is not that it just understands, but does something as a result. It understands the code for \"fire flash\", and immediately produces the fire flash. So, it's more like... code-language-performer? It performs some actions.\n\nThe guy from the future who sent this thing to the stone age might call it differently, but we today would definitely call this machine a \"computer\". That's how we call machines that accept code and perform some actions.\n\nYou might think this is a terrible computer with some terrible code. Today we have these magical devices with awesome features and programming languages with easy to read codes like this:\n\nBy the way, you will be able to write and understand this easily by the end of the course.\n\nAnd yes, nowadays computers are different. But... not too different. We haven't yet explored this machine thoroughly enough, but trust me: fundamentally, they are the same. Just like this... is very different to this... both use the same principles and capable of the same thing, to different extent.\n\nSo, we can keep looking at that weird machine and understand something important about computer programming in general:\n\nFirst: Computer understands a particular, strict language. Random pushes don't do much, only certain combinations work. And one tiny mistake in a pattern breaks everything. And second: Computers are really stupid\n\nYou might think this last part is due to this particular computer being weird and underpowered, but I am really talking about computers in general. They are very powerful but very stupid. Make no mistake, all they do is perform whatever we tell them. No magic. But, of course, for Tota it's magic indeed, just like some modern devices are magic to us, unless we learn computer programming. Fortunately, this is exactly what we are going to do in this course.\n\n## Synopsis\n\n- Computer accepts code and performs actions\n- Computer understands certain language of codes:\n - Some codes work\n - Some codes don't work\n - There are strict rules about code\n- Unlike people computers are fundamentally not smart, they only do what we tell them to do. And we tell them to do stuff using code\n- All computers are fundamentally the same. Primitive, old, underpowered computer and modern laptop use the same principles and capable of the same thing, to different extent\n\n## Additional materials\n\n- [Inside your computer - Bettina Bair](https://www.youtube.com/watch?v=AkFi90lZmXA)\n- [Punch Card Programming - Computerphile](https://www.youtube.com/watch?v=KG2M4ttzBnY)\n- [The Future of Computer Intelligence Is Everything but Artificial](https://www.wired.com/2014/06/the-future-of-computer-intelligence-is-everything-but-artificial/)\n\n\n"},"id":135,"slug":"intro_to_programming","challenges_count":4,"name":"Programming fundamentals","allow_indexing":true,"state":"approved","course_state":"finished","pricing_type":"free","description":"What actually are computers? Do they speak programming languages? Is it hard to write your own programs? The answer to these, and many other questions, can be found in this course. 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<h3 id="heading-3-2">Arity</h3>
<p>Arity is the number of arguments. The arity of all <code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">+</code>, <code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">-</code>, <code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">*</code> and <code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">/</code> is 2, so we call these operators <em>binary</em>.</p>
<p>There is another operator that looks like binary <code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">-</code>, but it's <em>unary</em>. This is when <code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">-</code> denotes a negative number, as in <code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">-327</code>.</p>
<p>There could be <em>ternary</em> operators, but you don't see them often. You can <a style="text-decoration:underline" class="mantine-focus-auto m_849cf0da m_b6d8b162 mantine-Text-root mantine-Anchor-root" data-underline="hover" href="https://en.wikipedia.org/wiki/Arity" rel="noopener noreferrer" target="_blank">read more about Arity</a> on wikipedia.</p>
<h3 id="heading-3-3">Assiciativity</h3>
<p>Associativity (or fixity) determines how operators are grouped in the absence of parentheses. Consider the expression <code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">a ~ b ~ c</code>. If the operator <code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">~</code> has left associativity, this expression would be interpreted as <code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">(a ~ b) ~ c</code>. <a style="text-decoration:underline" class="mantine-focus-auto m_849cf0da m_b6d8b162 mantine-Text-root mantine-Anchor-root" data-underline="hover" href="https://en.wikipedia.org/wiki/Operator_associativity" rel="noopener noreferrer" target="_blank">Read more about associativity</a> on wikipedia.</p>
<h3 id="heading-3-4">Undefined</h3>
<p>Consider the following code:</p>
<div style="margin-bottom:var(--mantine-spacing-lg)" class="m_e597c321 mantine-CodeHighlight-codeHighlight" dir="ltr"><div class="m_be7e9c9c mantine-CodeHighlight-controls"><button style="--ai-bg:transparent;--ai-hover:transparent;--ai-color:inherit;--ai-bd:none" class="mantine-focus-auto mantine-active m_d498bab7 mantine-CodeHighlight-control m_8d3f4000 mantine-ActionIcon-root m_87cf2631 mantine-UnstyledButton-root" data-variant="none" type="button" aria-label="Copy code"><span class="m_8d3afb97 mantine-ActionIcon-icon"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" stroke-width="2" stroke="currentColor" fill="none" stroke-linecap="round" stroke-linejoin="round"><path stroke="none" d="M0 0h24v24H0z" fill="none"></path><path d="M8 8m0 2a2 2 0 0 1 2 -2h8a2 2 0 0 1 2 2v8a2 2 0 0 1 -2 2h-8a2 2 0 0 1 -2 -2z"></path><path d="M16 8v-2a2 2 0 0 0 -2 -2h-8a2 2 0 0 0 -2 2v8a2 2 0 0 0 2 2h2"></path></svg></span></button></div><div style="--scrollarea-scrollbar-size:calc(0.25rem * var(--mantine-scale));--sa-corner-width:0px;--sa-corner-height:0px" class="m_f744fd40 mantine-CodeHighlight-scrollarea m_d57069b5 mantine-ScrollArea-root" dir="ltr"><div style="overflow-x:hidden;overflow-y:hidden;overscroll-behavior-inline:none" class="m_c0783ff9 mantine-ScrollArea-viewport" data-scrollbars="xy"><div class="m_b1336c6 mantine-ScrollArea-content"><pre class="m_2c47c4fd mantine-CodeHighlight-pre" style="padding:0"><code class="m_5caae6d3 mantine-CodeHighlight-code">const a;
console.log(a);</code></pre></div></div></div><button class="mantine-focus-auto m_c9378bc2 mantine-CodeHighlight-showCodeButton m_87cf2631 mantine-UnstyledButton-root" data-hidden="true" type="button">Expand code</button></div>
<p>What is going to be printed? Well, modern JavaScript wouldn't actually allow you to create a constant without a value, but if it did, the resulting console.log would print <code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">undefined</code>. This is a special identifier.</p>
<p>You can set the value to <code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">undefined</code> yourself, like this:</p>
<div style="margin-bottom:var(--mantine-spacing-lg)" class="m_e597c321 mantine-CodeHighlight-codeHighlight" dir="ltr"><div class="m_be7e9c9c mantine-CodeHighlight-controls"><button style="--ai-bg:transparent;--ai-hover:transparent;--ai-color:inherit;--ai-bd:none" class="mantine-focus-auto mantine-active m_d498bab7 mantine-CodeHighlight-control m_8d3f4000 mantine-ActionIcon-root m_87cf2631 mantine-UnstyledButton-root" data-variant="none" type="button" aria-label="Copy code"><span class="m_8d3afb97 mantine-ActionIcon-icon"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" stroke-width="2" stroke="currentColor" fill="none" stroke-linecap="round" stroke-linejoin="round"><path stroke="none" d="M0 0h24v24H0z" fill="none"></path><path d="M8 8m0 2a2 2 0 0 1 2 -2h8a2 2 0 0 1 2 2v8a2 2 0 0 1 -2 2h-8a2 2 0 0 1 -2 -2z"></path><path d="M16 8v-2a2 2 0 0 0 -2 -2h-8a2 2 0 0 0 -2 2v8a2 2 0 0 0 2 2h2"></path></svg></span></button></div><div style="--scrollarea-scrollbar-size:calc(0.25rem * var(--mantine-scale));--sa-corner-width:0px;--sa-corner-height:0px" class="m_f744fd40 mantine-CodeHighlight-scrollarea m_d57069b5 mantine-ScrollArea-root" dir="ltr"><div style="overflow-x:hidden;overflow-y:hidden;overscroll-behavior-inline:none" class="m_c0783ff9 mantine-ScrollArea-viewport" data-scrollbars="xy"><div class="m_b1336c6 mantine-ScrollArea-content"><pre class="m_2c47c4fd mantine-CodeHighlight-pre" style="padding:0"><code class="m_5caae6d3 mantine-CodeHighlight-code">const a = undefined;</code></pre></div></div></div><button class="mantine-focus-auto m_c9378bc2 mantine-CodeHighlight-showCodeButton m_87cf2631 mantine-UnstyledButton-root" data-hidden="true" type="button">Expand code</button></div>
<p>But you shouldn't ever really do it yourself.</p>
<h2 id="heading-2-5">Lesson notes</h2>
<ul>
<li>Math is JavaScript looks and feels like regular math:
<ul>
<li><code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">+</code>, <code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">-</code>, <code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">*</code>, <code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">/</code> are what you think they are</li>
<li>There is also <code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">%</code> — divison remainder, or modulus. It calculates the remainder left over when one operand is divided by a second operand. E.g.: <code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">11%5</code> is 1, and <code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">10%2</code> is 0</li>
<li>There are also <code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">Infinity</code> and <code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">-Infinity</code></li>
<li>When some calculation ends up in not being a number, JavaScript uses <code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">NaN</code>, which stands for "not a number". E.g.: <code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">0/"word"</code> is <code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">NaN</code>
<ul>
<li>If there is <code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">NaN</code> in the calculation, then the result will always be <code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">NaN</code>. E.g.: <code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">120 + 5 / NaN</code> is <code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">NaN</code></li>
</ul>
</li>
</ul>
</li>
<li>Make computer "remember" something by creating a constant. E.g.: <code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">const age = 39;</code></li>
</ul>
<h2 id="heading-2-6">Recommended watching</h2>
<ul>
<li><a style="text-decoration:underline" class="mantine-focus-auto m_849cf0da m_b6d8b162 mantine-Text-root mantine-Anchor-root" data-underline="hover" href="https://www.youtube.com/watch?v=PZRI1IfStY0" rel="noopener noreferrer" target="_blank">Floating Point Numbers - Computerphile</a>. This is a great explanation of floating point number problem (the "weird problem" from the video)</li>
</ul>
<h2 id="heading-2-7">Recommended reading</h2>
<ul>
<li><a style="text-decoration:underline" class="mantine-focus-auto m_849cf0da m_b6d8b162 mantine-Text-root mantine-Anchor-root" data-underline="hover" href="http://floating-point-gui.de/" rel="noopener noreferrer" target="_blank">What Every Programmer Should Know About Floating-Point Arithmetic or Why don’t my numbers add up?</a>. A special website dedicated to the "weird problem" with floating point numbers in computers.</li>
</ul>
<h2 id="heading-2-8">Optional</h2>
<ul>
<li><a style="text-decoration:underline" class="mantine-focus-auto m_849cf0da m_b6d8b162 mantine-Text-root mantine-Anchor-root" data-underline="hover" href="https://www.h-schmidt.net/FloatConverter/IEEE754.html" rel="noopener noreferrer" target="_blank">Decimal to IEEE754 number converter</a>. <a style="text-decoration:underline" class="mantine-focus-auto m_849cf0da m_b6d8b162 mantine-Text-root mantine-Anchor-root" data-underline="hover" href="https://en.wikipedia.org/wiki/IEEE_floating_point" rel="noopener noreferrer" target="_blank">IEEE754</a> is a technical standard for floating-point computation used in computers.</li>
<li><a style="text-decoration:underline" class="mantine-focus-auto m_849cf0da m_b6d8b162 mantine-Text-root mantine-Anchor-root" data-underline="hover" href="https://developer.mozilla.org/en/docs/Web/JavaScript/Reference/Operators/Arithmetic_Operators" rel="noopener noreferrer" target="_blank">Arithmetic operators in JavaScript / Mozilla Developer Network</a></li>
<li><a style="text-decoration:underline" class="mantine-focus-auto m_849cf0da m_b6d8b162 mantine-Text-root mantine-Anchor-root" data-underline="hover" href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Infinity" rel="noopener noreferrer" target="_blank">Infinity in JavaScript / Mozilla Developer Network</a></li>
<li><a style="text-decoration:underline" class="mantine-focus-auto m_849cf0da m_b6d8b162 mantine-Text-root mantine-Anchor-root" data-underline="hover" href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/NaN" rel="noopener noreferrer" target="_blank">NaN in JavaScript / Mozilla Developer Network</a></li>
<li><a style="text-decoration:underline" class="mantine-focus-auto m_849cf0da m_b6d8b162 mantine-Text-root mantine-Anchor-root" data-underline="hover" href="http://docs.oracle.com/cd/E19957-01/806-3568/ncg_goldberg.html" rel="noopener noreferrer" target="_blank">What Every Computer Scientist Should Know About Floating-Point Arithmetic: long and detailed explanation with formulas</a></li>
</ul>
<h2 id="heading-2-9">Lesson transcript</h2>
<p>Computers obviously are really good at calculating stuff with numbers. And when it comes to simple math, JavaScript is pretty straight forward. There are five main operators: addition, substraction, multiplication, divison and divison remainder, or modulus. There are also brackets, just like in regular math, and they help explicitly specify the priority.</p>
<p>Take a look at this: 25 * 91. 25 and 91 are called <strong>operands</strong>, and the star is the multiplication <strong>operator</strong>.</p>
<p>Here's a bit more complex example: ((12 * 5) - 4) / 12
Firstly, JavaScript calculates the multiplication, then substracts 4 because of the brackets, and then divides the result by 12.</p>
<p>All operators here are <strong>infix</strong> operators: they stay between operands (in this case — between numbers). There are also <strong>prefix</strong> operators, for example, a minus sign that denotes a negative number, and <strong>postfix</strong> operators, for example, quick increment x++. Don't worry about this for now.</p>
<p>At some point you'll face a weird problem: if you try adding 0.1 + 0.2 in JavaScript, you end up with 0.30000-many-many-zeroes-4, not 0.3. The is because computers store numbers in a different format. Deep deep down in the memory your 0.3 is never 0.3, it's a bunch of ones and zeros with particular rules, and this format is not the best to store ALL numbers like that precisely.</p>
<p>And this might seem stupid — why would we make computers use such a bad system? But it's not really bad or stupid. This format works well for some things and not too well for other things.</p>
<p>There are also some special words in JavaScript that we need to represent certain things: divide a positive number by 0 and you get "Infinity"; divide a negative number by 0 and you get "-Infinity". In your programs you can use infinities just like numbers with other operators. For example, you can add to Infinity.</p>
<p>Sometimes the calculation doesn't really produce a number. Divide 0 by a string and this isn't really any number. We can't just say it's nothing, it's... not a number. JavaScript has a special word for it — it's NaN which stands for "Not a Number".</p>
<p>Just like infinities, NaNs can be used in calculations with other math operators. But NaN kind of brings everybody down: if it's present in the calculation, the result will always be NaN.</p>
<p>Here is a random question: how big is Mars? Its radius is 3390 kilometers, it's almost twice as small as Earth. But we're obviously interested in living there, so the important thing for us is how much land do we get. In other words, what is the surface area of Mars?</p>
<p>You might remember the formula: surface area of a sphere is 4πr<sup>2</sup>. r is radius and π is approximately 3.14.</p>
<p>So, lets do it with JavaScript:</p>
<div style="margin-bottom:var(--mantine-spacing-lg)" class="m_e597c321 mantine-CodeHighlight-codeHighlight" dir="ltr"><div class="m_be7e9c9c mantine-CodeHighlight-controls"><button style="--ai-bg:transparent;--ai-hover:transparent;--ai-color:inherit;--ai-bd:none" class="mantine-focus-auto mantine-active m_d498bab7 mantine-CodeHighlight-control m_8d3f4000 mantine-ActionIcon-root m_87cf2631 mantine-UnstyledButton-root" data-variant="none" type="button" aria-label="Copy code"><span class="m_8d3afb97 mantine-ActionIcon-icon"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" stroke-width="2" stroke="currentColor" fill="none" stroke-linecap="round" stroke-linejoin="round"><path stroke="none" d="M0 0h24v24H0z" fill="none"></path><path d="M8 8m0 2a2 2 0 0 1 2 -2h8a2 2 0 0 1 2 2v8a2 2 0 0 1 -2 2h-8a2 2 0 0 1 -2 -2z"></path><path d="M16 8v-2a2 2 0 0 0 -2 -2h-8a2 2 0 0 0 -2 2v8a2 2 0 0 0 2 2h2"></path></svg></span></button></div><div style="--scrollarea-scrollbar-size:calc(0.25rem * var(--mantine-scale));--sa-corner-width:0px;--sa-corner-height:0px" class="m_f744fd40 mantine-CodeHighlight-scrollarea m_d57069b5 mantine-ScrollArea-root" dir="ltr"><div style="overflow-x:hidden;overflow-y:hidden;overscroll-behavior-inline:none" class="m_c0783ff9 mantine-ScrollArea-viewport" data-scrollbars="xy"><div class="m_b1336c6 mantine-ScrollArea-content"><pre class="m_2c47c4fd mantine-CodeHighlight-pre" style="padding:0"><code class="m_5caae6d3 mantine-CodeHighlight-code">4 * 3.14 * 3390 * 3390;</code></pre></div></div></div><button class="mantine-focus-auto m_c9378bc2 mantine-CodeHighlight-showCodeButton m_87cf2631 mantine-UnstyledButton-root" data-hidden="true" type="button">Expand code</button></div>
<p>But imagine now that we need to calculate the surface area of another planet. Say, Mercury:</p>
<div style="margin-bottom:var(--mantine-spacing-lg)" class="m_e597c321 mantine-CodeHighlight-codeHighlight" dir="ltr"><div class="m_be7e9c9c mantine-CodeHighlight-controls"><button style="--ai-bg:transparent;--ai-hover:transparent;--ai-color:inherit;--ai-bd:none" class="mantine-focus-auto mantine-active m_d498bab7 mantine-CodeHighlight-control m_8d3f4000 mantine-ActionIcon-root m_87cf2631 mantine-UnstyledButton-root" data-variant="none" type="button" aria-label="Copy code"><span class="m_8d3afb97 mantine-ActionIcon-icon"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" stroke-width="2" stroke="currentColor" fill="none" stroke-linecap="round" stroke-linejoin="round"><path stroke="none" d="M0 0h24v24H0z" fill="none"></path><path d="M8 8m0 2a2 2 0 0 1 2 -2h8a2 2 0 0 1 2 2v8a2 2 0 0 1 -2 2h-8a2 2 0 0 1 -2 -2z"></path><path d="M16 8v-2a2 2 0 0 0 -2 -2h-8a2 2 0 0 0 -2 2v8a2 2 0 0 0 2 2h2"></path></svg></span></button></div><div style="--scrollarea-scrollbar-size:calc(0.25rem * var(--mantine-scale));--sa-corner-width:0px;--sa-corner-height:0px" class="m_f744fd40 mantine-CodeHighlight-scrollarea m_d57069b5 mantine-ScrollArea-root" dir="ltr"><div style="overflow-x:hidden;overflow-y:hidden;overscroll-behavior-inline:none" class="m_c0783ff9 mantine-ScrollArea-viewport" data-scrollbars="xy"><div class="m_b1336c6 mantine-ScrollArea-content"><pre class="m_2c47c4fd mantine-CodeHighlight-pre" style="padding:0"><code class="m_5caae6d3 mantine-CodeHighlight-code">4 * 3.14 * 2440 * 2440;</code></pre></div></div></div><button class="mantine-focus-auto m_c9378bc2 mantine-CodeHighlight-showCodeButton m_87cf2631 mantine-UnstyledButton-root" data-hidden="true" type="button">Expand code</button></div>
<p>This new code is just like the previous one, only radius is different. If we go on like this, we will have to write the value of π ourselves all the time. And this is not great - we don't want to repeat stuff in our programs.</p>
<p>We can make the computer "remember" what π is and use it in calculations. This mechanism is called "constants". Let's create a new constant with the value of π:</p>
<div style="margin-bottom:var(--mantine-spacing-lg)" class="m_e597c321 mantine-CodeHighlight-codeHighlight" dir="ltr"><div class="m_be7e9c9c mantine-CodeHighlight-controls"><button style="--ai-bg:transparent;--ai-hover:transparent;--ai-color:inherit;--ai-bd:none" class="mantine-focus-auto mantine-active m_d498bab7 mantine-CodeHighlight-control m_8d3f4000 mantine-ActionIcon-root m_87cf2631 mantine-UnstyledButton-root" data-variant="none" type="button" aria-label="Copy code"><span class="m_8d3afb97 mantine-ActionIcon-icon"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" stroke-width="2" stroke="currentColor" fill="none" stroke-linecap="round" stroke-linejoin="round"><path stroke="none" d="M0 0h24v24H0z" fill="none"></path><path d="M8 8m0 2a2 2 0 0 1 2 -2h8a2 2 0 0 1 2 2v8a2 2 0 0 1 -2 2h-8a2 2 0 0 1 -2 -2z"></path><path d="M16 8v-2a2 2 0 0 0 -2 -2h-8a2 2 0 0 0 -2 2v8a2 2 0 0 0 2 2h2"></path></svg></span></button></div><div style="--scrollarea-scrollbar-size:calc(0.25rem * var(--mantine-scale));--sa-corner-width:0px;--sa-corner-height:0px" class="m_f744fd40 mantine-CodeHighlight-scrollarea m_d57069b5 mantine-ScrollArea-root" dir="ltr"><div style="overflow-x:hidden;overflow-y:hidden;overscroll-behavior-inline:none" class="m_c0783ff9 mantine-ScrollArea-viewport" data-scrollbars="xy"><div class="m_b1336c6 mantine-ScrollArea-content"><pre class="m_2c47c4fd mantine-CodeHighlight-pre" style="padding:0"><code class="m_5caae6d3 mantine-CodeHighlight-code">const pi = 3.14;</code></pre></div></div></div><button class="mantine-focus-auto m_c9378bc2 mantine-CodeHighlight-showCodeButton m_87cf2631 mantine-UnstyledButton-root" data-hidden="true" type="button">Expand code</button></div>
<p><code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">const</code> is a special keyword, then goes the identifier — how you name your constant, and then the equal sign and the value.</p>
<p>So now we can say 'pi' instead of manually entering 3.14 in calculations.</p>
<div style="margin-bottom:var(--mantine-spacing-lg)" class="m_e597c321 mantine-CodeHighlight-codeHighlight" dir="ltr"><div class="m_be7e9c9c mantine-CodeHighlight-controls"><button style="--ai-bg:transparent;--ai-hover:transparent;--ai-color:inherit;--ai-bd:none" class="mantine-focus-auto mantine-active m_d498bab7 mantine-CodeHighlight-control m_8d3f4000 mantine-ActionIcon-root m_87cf2631 mantine-UnstyledButton-root" data-variant="none" type="button" aria-label="Copy code"><span class="m_8d3afb97 mantine-ActionIcon-icon"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" stroke-width="2" stroke="currentColor" fill="none" stroke-linecap="round" stroke-linejoin="round"><path stroke="none" d="M0 0h24v24H0z" fill="none"></path><path d="M8 8m0 2a2 2 0 0 1 2 -2h8a2 2 0 0 1 2 2v8a2 2 0 0 1 -2 2h-8a2 2 0 0 1 -2 -2z"></path><path d="M16 8v-2a2 2 0 0 0 -2 -2h-8a2 2 0 0 0 -2 2v8a2 2 0 0 0 2 2h2"></path></svg></span></button></div><div style="--scrollarea-scrollbar-size:calc(0.25rem * var(--mantine-scale));--sa-corner-width:0px;--sa-corner-height:0px" class="m_f744fd40 mantine-CodeHighlight-scrollarea m_d57069b5 mantine-ScrollArea-root" dir="ltr"><div style="overflow-x:hidden;overflow-y:hidden;overscroll-behavior-inline:none" class="m_c0783ff9 mantine-ScrollArea-viewport" data-scrollbars="xy"><div class="m_b1336c6 mantine-ScrollArea-content"><pre class="m_2c47c4fd mantine-CodeHighlight-pre" style="padding:0"><code class="m_5caae6d3 mantine-CodeHighlight-code">4 * pi * 3390 * 3390; // surface area of Mars
4 * pi * 2440 * 2440; // surface area of Venus</code></pre></div></div></div><button class="mantine-focus-auto m_c9378bc2 mantine-CodeHighlight-showCodeButton m_87cf2631 mantine-UnstyledButton-root" data-hidden="true" type="button">Expand code</button></div>
<p>By the way, these double slashes and words in the end are <strong>comments</strong>: JavaScript just ignores them and they don't affect your program. We put comments for us and other people to make code easier to understand.</p>
<p>Let's put the surface area of Mars into another constant:</p>
<div style="margin-bottom:var(--mantine-spacing-lg)" class="m_e597c321 mantine-CodeHighlight-codeHighlight" dir="ltr"><div class="m_be7e9c9c mantine-CodeHighlight-controls"><button style="--ai-bg:transparent;--ai-hover:transparent;--ai-color:inherit;--ai-bd:none" class="mantine-focus-auto mantine-active m_d498bab7 mantine-CodeHighlight-control m_8d3f4000 mantine-ActionIcon-root m_87cf2631 mantine-UnstyledButton-root" data-variant="none" type="button" aria-label="Copy code"><span class="m_8d3afb97 mantine-ActionIcon-icon"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" stroke-width="2" stroke="currentColor" fill="none" stroke-linecap="round" stroke-linejoin="round"><path stroke="none" d="M0 0h24v24H0z" fill="none"></path><path d="M8 8m0 2a2 2 0 0 1 2 -2h8a2 2 0 0 1 2 2v8a2 2 0 0 1 -2 2h-8a2 2 0 0 1 -2 -2z"></path><path d="M16 8v-2a2 2 0 0 0 -2 -2h-8a2 2 0 0 0 -2 2v8a2 2 0 0 0 2 2h2"></path></svg></span></button></div><div style="--scrollarea-scrollbar-size:calc(0.25rem * var(--mantine-scale));--sa-corner-width:0px;--sa-corner-height:0px" class="m_f744fd40 mantine-CodeHighlight-scrollarea m_d57069b5 mantine-ScrollArea-root" dir="ltr"><div style="overflow-x:hidden;overflow-y:hidden;overscroll-behavior-inline:none" class="m_c0783ff9 mantine-ScrollArea-viewport" data-scrollbars="xy"><div class="m_b1336c6 mantine-ScrollArea-content"><pre class="m_2c47c4fd mantine-CodeHighlight-pre" style="padding:0"><code class="m_5caae6d3 mantine-CodeHighlight-code">const surface = 4 * pi * 3390 * 3390;</code></pre></div></div></div><button class="mantine-focus-auto m_c9378bc2 mantine-CodeHighlight-showCodeButton m_87cf2631 mantine-UnstyledButton-root" data-hidden="true" type="button">Expand code</button></div>
<p>Now <code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">surface</code> is another identifier and it stores the <strong>result</strong> of the calculation. How does that calculation happen then? Well, first, JavaScript has to remember what pi is and replace it with the actual number:</p>
<div style="margin-bottom:var(--mantine-spacing-lg)" class="m_e597c321 mantine-CodeHighlight-codeHighlight" dir="ltr"><div class="m_be7e9c9c mantine-CodeHighlight-controls"><button style="--ai-bg:transparent;--ai-hover:transparent;--ai-color:inherit;--ai-bd:none" class="mantine-focus-auto mantine-active m_d498bab7 mantine-CodeHighlight-control m_8d3f4000 mantine-ActionIcon-root m_87cf2631 mantine-UnstyledButton-root" data-variant="none" type="button" aria-label="Copy code"><span class="m_8d3afb97 mantine-ActionIcon-icon"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" stroke-width="2" stroke="currentColor" fill="none" stroke-linecap="round" stroke-linejoin="round"><path stroke="none" d="M0 0h24v24H0z" fill="none"></path><path d="M8 8m0 2a2 2 0 0 1 2 -2h8a2 2 0 0 1 2 2v8a2 2 0 0 1 -2 2h-8a2 2 0 0 1 -2 -2z"></path><path d="M16 8v-2a2 2 0 0 0 -2 -2h-8a2 2 0 0 0 -2 2v8a2 2 0 0 0 2 2h2"></path></svg></span></button></div><div style="--scrollarea-scrollbar-size:calc(0.25rem * var(--mantine-scale));--sa-corner-width:0px;--sa-corner-height:0px" class="m_f744fd40 mantine-CodeHighlight-scrollarea m_d57069b5 mantine-ScrollArea-root" dir="ltr"><div style="overflow-x:hidden;overflow-y:hidden;overscroll-behavior-inline:none" class="m_c0783ff9 mantine-ScrollArea-viewport" data-scrollbars="xy"><div class="m_b1336c6 mantine-ScrollArea-content"><pre class="m_2c47c4fd mantine-CodeHighlight-pre" style="padding:0"><code class="m_5caae6d3 mantine-CodeHighlight-code">4 * pi * 3390 * 3390;
4 * 3.14 * 3390 * 3390;</code></pre></div></div></div><button class="mantine-focus-auto m_c9378bc2 mantine-CodeHighlight-showCodeButton m_87cf2631 mantine-UnstyledButton-root" data-hidden="true" type="button">Expand code</button></div>
<p>And then multiplications happen from left to right, since we don't have any brackets:</p>
<div style="margin-bottom:var(--mantine-spacing-lg)" class="m_e597c321 mantine-CodeHighlight-codeHighlight" dir="ltr"><div class="m_be7e9c9c mantine-CodeHighlight-controls"><button style="--ai-bg:transparent;--ai-hover:transparent;--ai-color:inherit;--ai-bd:none" class="mantine-focus-auto mantine-active m_d498bab7 mantine-CodeHighlight-control m_8d3f4000 mantine-ActionIcon-root m_87cf2631 mantine-UnstyledButton-root" data-variant="none" type="button" aria-label="Copy code"><span class="m_8d3afb97 mantine-ActionIcon-icon"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" stroke-width="2" stroke="currentColor" fill="none" stroke-linecap="round" stroke-linejoin="round"><path stroke="none" d="M0 0h24v24H0z" fill="none"></path><path d="M8 8m0 2a2 2 0 0 1 2 -2h8a2 2 0 0 1 2 2v8a2 2 0 0 1 -2 2h-8a2 2 0 0 1 -2 -2z"></path><path d="M16 8v-2a2 2 0 0 0 -2 -2h-8a2 2 0 0 0 -2 2v8a2 2 0 0 0 2 2h2"></path></svg></span></button></div><div style="--scrollarea-scrollbar-size:calc(0.25rem * var(--mantine-scale));--sa-corner-width:0px;--sa-corner-height:0px" class="m_f744fd40 mantine-CodeHighlight-scrollarea m_d57069b5 mantine-ScrollArea-root" dir="ltr"><div style="overflow-x:hidden;overflow-y:hidden;overscroll-behavior-inline:none" class="m_c0783ff9 mantine-ScrollArea-viewport" data-scrollbars="xy"><div class="m_b1336c6 mantine-ScrollArea-content"><pre class="m_2c47c4fd mantine-CodeHighlight-pre" style="padding:0"><code class="m_5caae6d3 mantine-CodeHighlight-code">4 * 3.14 * 3390 * 3390;
12.56 * 3390 * 3390;
42578.4 * 3390;
144340776;</code></pre></div></div></div><button class="mantine-focus-auto m_c9378bc2 mantine-CodeHighlight-showCodeButton m_87cf2631 mantine-UnstyledButton-root" data-hidden="true" type="button">Expand code</button></div>
<p>We can print the result with console.log: <code style="margin-bottom:var(--mantine-spacing-lg)" class="m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight m_e597c321 mantine-CodeHighlight-codeHighlight m_dfe9c588 mantine-InlineCodeHighlight-inlineCodeHighlight">console.log(surface)</code>. Note that this time we don't write the quotation marks. We are not printing the word "surface". This is not a string. We are printing the value of a constant named "surface".</p>
<p>Now it's your turn. Continue to the quiz and the exercise now. You'll see how much energy your body has, thanks to Einstein.</p>
<p>Oh, and if you're watching this on YouTube — we have cool interactive exercises on our website. Just follow the link in the description. There are also lecture notes, additional stuff and quizzes, all for free. And I'll be happy to answer any of your questions right there on the website. 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