RoboXplore
2026-02-28 05:08 Diff

RoboXplore

Basic Robotics Course for Kids (Grades 3 to 6)

4.65/5 (11,610 Ratings)

60 Live 1:1 Sessions

$1500

$1350

Price/Class $22.50

$1500

$1350

Program Overview

Personalized attention

Learn Robotics at your own pace with a teacher focused only on you

Teacher-led sessions

Real-time interaction and feedback with a dedicated teacher

60 minutes per session

Deep-dive into topics with focused 60-minute sessions

8-12 age group

Tailored for curious learners in the 8-12 age group

What’s Included

90 Interactive lessons

Built to engage

English

language instruction

Lifetime access

to course materials

Certificate

is awarded upon completion

Activity Overview

Grades 3 to 6

Intermediate

Learners build programmable robots, explore machine learning concepts, and train simple AI models to automate robot behavior using PictoBlox.

Learning Goals

  • Understand AI and machine learning concepts for robotics.
  • Build robots integrated with AI models and sensors.
  • Program robots to perform intelligent tasks.
  • Develop problem-solving and logical reasoning using AI robotics projects.

Lessons

Pre-Kit Module

Welcome to Robotics

This session introduces students to Robotics & makes them understand how hardware & software can be connected. This is accomplished with the help of a maze game. (Involves Teacher's kit).

Ping-Pong

In this session, we are making a ping-pong game on pictoblox, wherein the paddle can be controlled with tactile buttons. (Involves Teacher's kit).

Tom and Jerry

In this session, we are making the student recall well all the coding fundamentals. This will be accomplished by making a tom & jerry chasing game.(Involves Teacher's kit).

Robotics Foundation

Tokyo Drift

This session inculcates assembling the robot in horizontal mode, playing the pre-built firmware and additional driving controls. This session makes the student understand controlling the robot remotely & controlling the motor to drive the robot in different directions.

Roll 'n' Race

In this session, the student learns how to involve hardware to control sprites. This is accomplished by making a 2 player game wherein student will also get introduced to tactile buttons.

Think it, Lit it

In this session, we are making the student develop different customized moving animations on 7 x 5 led display.

The Discotheque

In this session, we are introducing touch sensors & it's response to the student. This is accomplished by making a robo piano that plays different musical notes on touch.

Fundamentals of AI & ML

Mirror mirror on the wall

This session introduces the student to Artificial Intelligence, uses of AI & applications of AI. The student explores face detection extension in this session & makes robot mimic human expressions.

Fruit Ninja

This session makes the student familiar with the video sensing application of AI. Here, the student makes a fruit ninja game which can be played by video sensing controls.

Treasure Hunt

Kit is programmed to detect text, read aloud & act according..

Global Weather Station

This session introduces student to the speech recognition application of AI. Here the quarky acts like Alexa & it detects human speech. On speech recognition, it fetches & displays weather data.

AI & ML for Robots

Trace the path

In this session, the student learns to calibrate IR sensors to detect colors & then based on the response of the IR sensor controls robotic movement. Finally, cumulating all the concepts to make a line-following robot.

Get the pizza!

In this session, the student develops an autonomous driving pizza delivery bot. Here, the robot drives itself to the pizza store automatically with the help of card & road sign detection.

Follow me

In this session, the student develops a robot that follows human body movements. This session gives an idea about gesture-controlled robots by making the student develop a hand-movement-controlled car.

AI Assistance Bot

In this session, the student is made to develop an assistance bot that recognizes the human's speech commands & accordingly recognizes the destination, thereby driving automatically to that location.

Functional Robotics

Sweeping Bot

This project introduces student to actuators & their applications in real life. This session covers the concepts of servo motor, it's calibration & operation. This is accomplished by making a sweeping bot

Tilt & Move

This project introduces student to the concept of accelerometers. It takes into application the accelerometer of the mobile phone & thereby moving the robot based on mobile tilt.

Check the edge

This project introduces student to Ultrasonic sensor, it's connections & working. This is accomplished by making an automated edge detector robot.

Smart Dustbin-1

This project brings in the real-world applications of robotics, by making an Ultrasonic sensor based smart dustbin; featuring automated lid open/close & garbage level detection

Physical Computing

My first circuit 1

This activity aims to introduce the basics of electronics: Electric Current, Voltage & Resistance, Closed & Open circuits. This involves making a simple circuit on tinkercad.

My first circuit 2

This activity introduces the student to circuit building on the breadboard. This is accomplished by making the first circuit on breadboard using Quarky, LED, Resistor & Push Button.

Dimmer

This project involves making a LED dimmer using a potentiometer by applying the concepts of Ohm's law.

Series 'n' Parallel

This project involves making a series resistor circuit & a parallel resistor circuit; thereby observing the difference between them & understanding how the series & parallel connection affects the resultant output.

Certificate

Emerging Innovator -Intermediate

This Certificate of Achievement will be awarded on completion of Robotics Foundation Module with high scores. All participants will be eligible for a Certificate of Participation.

Robotics Foundation

Emerging Innovator Leader -Intermediate

This Certificate of Achievement will be awarded on completion of Fundamentals of AI & ML Module with high scores. All participants will be eligible for a Certificate of Participation.

Fundamentals of AI & ML

Emerging Innovator Leader -Advance

This Certificate of Achievement will be awarded on completion of AI & ML for Robots Module with high scores. All participants will be eligible for a Certificate of Participation.

AI & ML for Robots

Young Mechatronics Master - Intermediate

This Certificate of Achievement will be awarded on completion of Functional Robotics Module with high scores. All participants will be eligible for a Certificate of Participation.

Functional Robotics

Young Mechatronics Master - Advanced

This Certificate of Achievement will be awarded on completion of Physical Computing Module with high scores. All participants will be eligible for a Certificate of Participation.

Physical Computing

Parental Guidance

This program is best suited for kids aged 4 years and above. Younger kids will need significant adult assistance as coders are required to manage technical issues that may arise during class.

Ratings & Reviews

GR

The Coding course was fantastic! I loved exploring the basics of coding through fun apps and games. My favorite project was building a simple app, which helped me develop real-world problem-solving skills.The Coding cour...read more

19 Mar, 2025

SN

I was amazed at how much my son learned in the Coding program. He enjoyed building real-world apps and creating games, which really boosted his confidence in technology.

19 Aug, 2024

JD

This Coding course opened my eyes to the world of programming! I loved the interactive games and the projects were fun—especially working on game development!

10 Jul, 2024

KT

I really enjoyed the Coding Fundamentals program. The classes helped me learn the basics of coding while creating apps. It was a great hands-on experience!

26 Jan, 2023

FA

My daughter loved the Coding program! She found exploring the basics of coding through interactive projects exciting and it really helped her think critically.

01 Jul, 2023

EJ

The Coding course was awesome! I loved building interactive games and using beginner-friendly tools to create my own app. It was a lot of fun!

25 Apr, 2024

MS

I had a blast in the Coding class! The interactive activities allowed me to develop my programming skills and I enjoyed learning through projects.

14 Jul, 2023

AB

Coding was so much fun! I loved creating my own games and the projects helped me understand programming better. It truly boosted my creativity!

05 Jan, 2023

JW

I was thrilled with the Coding course my son took. He gained foundational knowledge in programming and developed real-world problem-solving skills through the interactive projects.

02 Apr, 2023

RP

The Codingprogram was great! I loved learning about app development and the interactive games really made the concepts stick.

14 Feb, 2023

60

1:1 Classes

$1350 per course

Live video meetings

Ages

60 min

Frequently Asked Questions

BrightCHAMPS strictly follows Children’s Online Privacy Protection Act (COPPA) guidelines. We do not collect more data than necessary. Our systems and staff are trained to ensure a safe and private learning space.

While there’s no mandatory homework, we do encourage optional practice tasks, projects or games that reinforce class concepts which help your child apply their learning in a fun and engaging way.

All our programs and courses are designed for children aged 6-16 years, with structured learning paths tailored to their age and skill level. We recommend at least two sessions (1 hour each) per week for the best learning experience for this age group.

No prior experience is required for any of our programs. Our curriculum is designed to accommodate both beginners and advanced learners, with structured lesson plans.

A basic laptop or desktop with internet access is perfect. Classes typically run on Zoom. We’ll guide you with any other platform setup instructions (if required) before the course begins!

We offer flexible scheduling of classes. You can reschedule or cancel classes 12 hours before the session based on availability and learning preferences through the Student Dashboard.

To ensure student privacy, we do not provide recordings. However, detailed class notes, projects and activities are shared after each session for kids to revise at their own pace.

Through our partnership with Harvard Business Publishing Education, we integrate Harvard ManageMentor® courses into our curriculum, providing kids with interactive online access.

Our classes are conducted live on BrightCHAMPS' platform, where students engage with teachers in real time. We offer one-on-one sessions to ensure every student gets personalized attention and learning experience.