0 added
0 removed
Original
2026-01-01
Modified
2026-03-09
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<ul><li>script.js</li>
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<ul><li>script.js</li>
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</ul><p>JavaScript</p>
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</ul><p>JavaScript</p>
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<p>var diceNumber = 2; var firstCat = { name: 'Muffin', points: 0 }; var secondCat = { name: 'Rudolph', points: 0 }; var cats = [firstCat, secondCat]; var runGame = function (quantity, players) { for (var i = 0; i < players.length; i++) { var throwResult = muffin.throwDice(quantity, quantity * 6); players[i].points += throwResult; console.log(players[i].name + ' rolled ' + players[i].points); } }; runGame(diceNumber, cats);</p>
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<p>var diceNumber = 2; var firstCat = { name: 'Muffin', points: 0 }; var secondCat = { name: 'Rudolph', points: 0 }; var cats = [firstCat, secondCat]; var runGame = function (quantity, players) { for (var i = 0; i < players.length; i++) { var throwResult = muffin.throwDice(quantity, quantity * 6); players[i].points += throwResult; console.log(players[i].name + ' rolled ' + players[i].points); } }; runGame(diceNumber, cats);</p>
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<p>Thanks! We’ll fix everything at once!</p>
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<p>Thanks! We’ll fix everything at once!</p>
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<h2>Result</h2>
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<h2>Result</h2>
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<ol><li>Log in the console array cats immediately before and immediately after<em>calling</em>the runGame function.</li>
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<ol><li>Log in the console array cats immediately before and immediately after<em>calling</em>the runGame function.</li>
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<li>After the loop, return player array players from the runGame function.</li>
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<li>After the loop, return player array players from the runGame function.</li>
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<li>Instead of the usual call of runGame, record the result of the function’s operation in variable cats.</li>
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<li>Instead of the usual call of runGame, record the result of the function’s operation in variable cats.</li>
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<li>Delete the first log of cats in the console.</li>
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<li>Delete the first log of cats in the console.</li>
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</ol>
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</ol>