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0 removed
Original
2026-01-01
Modified
2026-03-09
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<ul><li>script.js</li>
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<ul><li>script.js</li>
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</ul><p>JavaScript</p>
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</ul><p>JavaScript</p>
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<p>var gameRules = { diceNumber: 2, maxAttempts: 3 }; var firstCat = { name: 'Muffin', points: 0 }; var secondCat = { name: 'Rudolph', points: 0 }; var cats = [firstCat, secondCat]; var runGame = function (rules, players) { for (var i = 0; i < players.length; i++) { var throwResult = muffin.throwDice(rules.diceNumber, rules.diceNumber * 6); players[i].points += throwResult; console.log(players[i].name + ' rolled ' + players[i].points); } return players; }; cats = runGame(gameRules, cats); console.log(cats);</p>
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<p>var gameRules = { diceNumber: 2, maxAttempts: 3 }; var firstCat = { name: 'Muffin', points: 0 }; var secondCat = { name: 'Rudolph', points: 0 }; var cats = [firstCat, secondCat]; var runGame = function (rules, players) { for (var i = 0; i < players.length; i++) { var throwResult = muffin.throwDice(rules.diceNumber, rules.diceNumber * 6); players[i].points += throwResult; console.log(players[i].name + ' rolled ' + players[i].points); } return players; }; cats = runGame(gameRules, cats); console.log(cats);</p>
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<p>Thanks! We’ll fix everything at once!</p>
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<p>Thanks! We’ll fix everything at once!</p>
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<h2>Result</h2>
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<h2>Result</h2>
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<ol><li>In the body of the runGame function, write a for loop, which increases the counter currentAttempt from 1 to rules.maxAttempts including the one after each iteration.</li>
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<ol><li>In the body of the runGame function, write a for loop, which increases the counter currentAttempt from 1 to rules.maxAttempts including the one after each iteration.</li>
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<li>Transfer the rest of the function body code, except return , to the new loop.</li>
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<li>Transfer the rest of the function body code, except return , to the new loop.</li>
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</ol>
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</ol>